Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Does it Take to be a D&D DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="twofalls" data-source="post: 2178297" data-attributes="member: 23718"><p>Buy him a copy of "Game Mastering Secrets Second Edition" by Aaron Rosenberg (Greyghost Publishers). Another good publication is Robin's Laws by Robin Law (published by SJG), although this second manual is more targeted for an audience of advanced GM's. The first book very clearly and in well written terms explains how to GM from the ground up. Then give him a copy of the Sunless Citadel and ask him to not just read both books, but to study them. Read the module several times to learn what the author is trying to accomplish with the different scenes and try to figure out what pacing is needed (and look up pacing in the GMS book). I'd hazard a guess and say just about all the old time GM's on this board learned by running the early adventures, probably over and over again, and there are a lot of tools available now that weren't available then for new GM's. Heck, even the new DMG does a fairly good job explaining how to run the game, whereas the first printing of the AD&D DMG didn’t IMO. I know I was impressed when I read the 3.0 version.</p><p></p><p>Then be willing to acknowledge that if he actually commits to this, puts in the time to actually do the work (and it is work, its a lot of work, so IMHO the DESIRE option on your list up there is THE single most important item you listed) and still fails, repeatedly, to inspire your group to want to game with him at the helm... well then maybe he isn't cut out to GM for your group.</p><p></p><p>I can't suggest this strongly enough however, do not interrupt the game to tell him how you feel about his NPC's, his style, or the way he does this or that if what you have to say is negative. Not only is it inappropriate, it's rude. Talk with him about it after the game. If you interrupt a new GM while he is trying to spin his tale and tell him what he is doing wrong, most folks are going to loose heart, loose faith in what they are doing, and loose interest in running the rest of the session, or worse, learning to ever GM at all.</p></blockquote><p></p>
[QUOTE="twofalls, post: 2178297, member: 23718"] Buy him a copy of "Game Mastering Secrets Second Edition" by Aaron Rosenberg (Greyghost Publishers). Another good publication is Robin's Laws by Robin Law (published by SJG), although this second manual is more targeted for an audience of advanced GM's. The first book very clearly and in well written terms explains how to GM from the ground up. Then give him a copy of the Sunless Citadel and ask him to not just read both books, but to study them. Read the module several times to learn what the author is trying to accomplish with the different scenes and try to figure out what pacing is needed (and look up pacing in the GMS book). I'd hazard a guess and say just about all the old time GM's on this board learned by running the early adventures, probably over and over again, and there are a lot of tools available now that weren't available then for new GM's. Heck, even the new DMG does a fairly good job explaining how to run the game, whereas the first printing of the AD&D DMG didn’t IMO. I know I was impressed when I read the 3.0 version. Then be willing to acknowledge that if he actually commits to this, puts in the time to actually do the work (and it is work, its a lot of work, so IMHO the DESIRE option on your list up there is THE single most important item you listed) and still fails, repeatedly, to inspire your group to want to game with him at the helm... well then maybe he isn't cut out to GM for your group. I can't suggest this strongly enough however, do not interrupt the game to tell him how you feel about his NPC's, his style, or the way he does this or that if what you have to say is negative. Not only is it inappropriate, it's rude. Talk with him about it after the game. If you interrupt a new GM while he is trying to spin his tale and tell him what he is doing wrong, most folks are going to loose heart, loose faith in what they are doing, and loose interest in running the rest of the session, or worse, learning to ever GM at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Does it Take to be a D&D DM?
Top