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What Does it Take to be a D&D DM?
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<blockquote data-quote="Kri8or" data-source="post: 2178429" data-attributes="member: 26348"><p>How about a willingness to admit and learn from mistakes. I don't claim to be a great DM but I have fun, the players have fun, and everything else is just gravy. I'm just finishing up my first long term campaign (a little shy of the 2 year mark, playing once a week with a brief Vampire break) I've made some mistakes - npcs stealing their thunder, too much treasure, being too lenient with players using oddball third party rules - but as long as the communications lines stay open and everyone is willing to forgive me and let me fix things, in game if possible, out of game if necessary, when I mess up everything stays cool. Plus, learning from those mistakes are what has made me the overwhelmingly adequate DM I am today. </p><p></p><p>One other thing I'll toss out is the ability to throw in tasty details. Yeah, it's great if you can describe that evil nasty guy in all kinds of gory detail, but I'm always amazed at how much difference one or two sentences can make when describing the really mundane scenes. Tell em what they're serving at the inn for dinner and try to make it indicative of the local culture. Make that wine out of some local fruit. Give some unique detail to a scene that has absolutly no bearing on anything. It really helps make things more vivid and real.</p></blockquote><p></p>
[QUOTE="Kri8or, post: 2178429, member: 26348"] How about a willingness to admit and learn from mistakes. I don't claim to be a great DM but I have fun, the players have fun, and everything else is just gravy. I'm just finishing up my first long term campaign (a little shy of the 2 year mark, playing once a week with a brief Vampire break) I've made some mistakes - npcs stealing their thunder, too much treasure, being too lenient with players using oddball third party rules - but as long as the communications lines stay open and everyone is willing to forgive me and let me fix things, in game if possible, out of game if necessary, when I mess up everything stays cool. Plus, learning from those mistakes are what has made me the overwhelmingly adequate DM I am today. One other thing I'll toss out is the ability to throw in tasty details. Yeah, it's great if you can describe that evil nasty guy in all kinds of gory detail, but I'm always amazed at how much difference one or two sentences can make when describing the really mundane scenes. Tell em what they're serving at the inn for dinner and try to make it indicative of the local culture. Make that wine out of some local fruit. Give some unique detail to a scene that has absolutly no bearing on anything. It really helps make things more vivid and real. [/QUOTE]
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