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What does "magic" mean? [Read carefully, you can't change your vote]
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<blockquote data-quote="Baron Opal II" data-source="post: 8470607" data-attributes="member: 6794067"><p>Within my game world, "magic" are the spells, effects, and items originating from the Will drawing upon heka. This is the energy and possibility coming from the Churning Maelstrom of Chaos.</p><p></p><p>Sometimes there are effects that are sufficiently advanced technology that utilize the radiance of the Radiant Obelisk of Law. These are called magic by the ignorant, but are actually the argyric sciences or disciplines.</p><p></p><p>Interacting with natural spirits, elementals, psychic abilities, and the like are tide to the Sublime Pattern of Vril. While druids draw upon vril and use it in some cases quite similarly to magicians, it is not truly magic.</p><p></p><p>Practically speaking and within the worldview, spells are those abilities that harness the power of one of the Empyrians, and magic are those effects that are not bound by natural Law. Alchemy and artifice blur those boundaries a bit.</p><p></p><p>Looking at things from a rules standpoint, if something affects "magic" it likely affects any power. There are some exceptions but those are specific and at least semi-predictable. For example, if someone hires a wizard to erect a Ward Against Diracian Portals, it will be hard to <em>teleport </em>into that area. But, if your will is strong and ritual potent you might be able to break through. If they hired an artificer to erect a Sideral Rectifier, an artifact of Law, you're done and need to think up another plan.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8470607, member: 6794067"] Within my game world, "magic" are the spells, effects, and items originating from the Will drawing upon heka. This is the energy and possibility coming from the Churning Maelstrom of Chaos. Sometimes there are effects that are sufficiently advanced technology that utilize the radiance of the Radiant Obelisk of Law. These are called magic by the ignorant, but are actually the argyric sciences or disciplines. Interacting with natural spirits, elementals, psychic abilities, and the like are tide to the Sublime Pattern of Vril. While druids draw upon vril and use it in some cases quite similarly to magicians, it is not truly magic. Practically speaking and within the worldview, spells are those abilities that harness the power of one of the Empyrians, and magic are those effects that are not bound by natural Law. Alchemy and artifice blur those boundaries a bit. Looking at things from a rules standpoint, if something affects "magic" it likely affects any power. There are some exceptions but those are specific and at least semi-predictable. For example, if someone hires a wizard to erect a Ward Against Diracian Portals, it will be hard to [I]teleport [/I]into that area. But, if your will is strong and ritual potent you might be able to break through. If they hired an artificer to erect a Sideral Rectifier, an artifact of Law, you're done and need to think up another plan. [/QUOTE]
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What does "magic" mean? [Read carefully, you can't change your vote]
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