Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What does "magic" mean? [Read carefully, you can't change your vote]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 8471059" data-attributes="member: 6799660"><p>So you want very rigorous controls surrounding the process of answering the question, but leave very open exactly what question people are answering? The survey research scientist in me is screaming. I hope you are aware that the end results of the survey won't be very meaningful (although they can still foster discussion, which I assume is the actual primary goal). </p><p></p><p></p><p></p><p></p><p>I tend to hew to this notion for my games. If something works as it does in the real world, simply with different numbers (my fighter just doubled a world record in a long jump, for instance), it's 'fantastical' or 'power fantasy mundane' as opposed to magic. In particular because the numbers are usually pretty arbitrary in my game. Is the chasm really 10 meters across? Not really, it's 'an epic leap's distance across (as opposed to 'trivial,' 'challenging,' and 'no, don't even try, you know you can't jump this' which are the other categories), and that doesn't change based on me now googling the world record running long jump and finding out it is 8.95 meters (so I'm retroactively expecting that my mundane fighter is supernatural). Same with lifting and things to lift (how much does a stone gargoyle statue on the side of a cathedral weigh? I don't know and neither would my players. Can the party strongman lift one if it serves the story? Yes and I'm sure I'll be able to come up with a how-challenging-metric). </p><p></p><p>As to the question more broadly, I think there needs to be middle grounds, if nothing else because there will be things which would be extraordinary <em>in the game world</em>, as well as things that would be mundane there, but impossible IRL. That of course is assuming that anything in the game world is extraordinary (maybe they have no concept of magic, or they do and it's things that no one can do in that world), but generally we want there to be wizards and genies and things in the game world which 'do magic' even as far as the denizens of said world are concerned.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8471059, member: 6799660"] So you want very rigorous controls surrounding the process of answering the question, but leave very open exactly what question people are answering? The survey research scientist in me is screaming. I hope you are aware that the end results of the survey won't be very meaningful (although they can still foster discussion, which I assume is the actual primary goal). I tend to hew to this notion for my games. If something works as it does in the real world, simply with different numbers (my fighter just doubled a world record in a long jump, for instance), it's 'fantastical' or 'power fantasy mundane' as opposed to magic. In particular because the numbers are usually pretty arbitrary in my game. Is the chasm really 10 meters across? Not really, it's 'an epic leap's distance across (as opposed to 'trivial,' 'challenging,' and 'no, don't even try, you know you can't jump this' which are the other categories), and that doesn't change based on me now googling the world record running long jump and finding out it is 8.95 meters (so I'm retroactively expecting that my mundane fighter is supernatural). Same with lifting and things to lift (how much does a stone gargoyle statue on the side of a cathedral weigh? I don't know and neither would my players. Can the party strongman lift one if it serves the story? Yes and I'm sure I'll be able to come up with a how-challenging-metric). As to the question more broadly, I think there needs to be middle grounds, if nothing else because there will be things which would be extraordinary [I]in the game world[/I], as well as things that would be mundane there, but impossible IRL. That of course is assuming that anything in the game world is extraordinary (maybe they have no concept of magic, or they do and it's things that no one can do in that world), but generally we want there to be wizards and genies and things in the game world which 'do magic' even as far as the denizens of said world are concerned. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does "magic" mean? [Read carefully, you can't change your vote]
Top