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What does "magic" mean? [Read carefully, you can't change your vote]
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<blockquote data-quote="Voadam" data-source="post: 8476853" data-attributes="member: 2209"><p>Correct, Pages from the Mages V in issue 100 page 13 which was 1e AD&D. Later updated to 2e in <a href="https://www.drivethrurpg.com/product/16797/Forgotten-Realms-Adventures-2e?affiliate_id=17596" target="_blank">Forgotten Realms Adventures</a> and then in the <a href="https://www.drivethrurpg.com/product/17468/Wizards-Spell-Compendium-Vol-1-2e?affiliate_id=17596" target="_blank">Wizard's Spell Compendium Volume 1</a>.</p><p></p><p>Bladethirst (Alteration)</p><p>Level: 2</p><p>Range: Touch</p><p>Duration: 1 round</p><p>Area of Effect: Blade(s) of one weapon</p><p>Components: V, S, M</p><p>Casting Time: 1 round</p><p>Saving Throw: None</p><p>Explanation/Description: By means of a pinch of powdered silver, adamantite, or mithral, and at least a drop of (human) blood, the caster endows the blade (or blades) of an edged weapon with a + 3 bonus to hit on the following round only.</p><p>This temporary magic is visible as a blue-white glow about the weapon, and fades when the blade strikes a creature or the spell expires, whichever first occurs. The weapon must be touched by the caster, and can be wielded by the caster or any creature but if it is thrown, cast, or launched (i.e., a fired missile weapon such as an arrow), the + 3 bonus will not apply. (Note that an arrow held to stab like a dagger would gain the bonus.) The weapon does not gain a + 3 bonus on damage, but is considered magical for to hit purposes on the round following spellcasting, and if it must make a saving throw during that round, it gains a + 3 bonus on the save. (Polearms such as spears and halberds are edged weapons, but spiked weapons such as a flail or a morning star are not.)</p></blockquote><p></p>
[QUOTE="Voadam, post: 8476853, member: 2209"] Correct, Pages from the Mages V in issue 100 page 13 which was 1e AD&D. Later updated to 2e in [URL='https://www.drivethrurpg.com/product/16797/Forgotten-Realms-Adventures-2e?affiliate_id=17596']Forgotten Realms Adventures[/URL] and then in the [URL='https://www.drivethrurpg.com/product/17468/Wizards-Spell-Compendium-Vol-1-2e?affiliate_id=17596']Wizard's Spell Compendium Volume 1[/URL]. Bladethirst (Alteration) Level: 2 Range: Touch Duration: 1 round Area of Effect: Blade(s) of one weapon Components: V, S, M Casting Time: 1 round Saving Throw: None Explanation/Description: By means of a pinch of powdered silver, adamantite, or mithral, and at least a drop of (human) blood, the caster endows the blade (or blades) of an edged weapon with a + 3 bonus to hit on the following round only. This temporary magic is visible as a blue-white glow about the weapon, and fades when the blade strikes a creature or the spell expires, whichever first occurs. The weapon must be touched by the caster, and can be wielded by the caster or any creature but if it is thrown, cast, or launched (i.e., a fired missile weapon such as an arrow), the + 3 bonus will not apply. (Note that an arrow held to stab like a dagger would gain the bonus.) The weapon does not gain a + 3 bonus on damage, but is considered magical for to hit purposes on the round following spellcasting, and if it must make a saving throw during that round, it gains a + 3 bonus on the save. (Polearms such as spears and halberds are edged weapons, but spiked weapons such as a flail or a morning star are not.) [/QUOTE]
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What does "magic" mean? [Read carefully, you can't change your vote]
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