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What does Midgard do that Forgotten Realms and Wildemount don't?
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<blockquote data-quote="Weiley31" data-source="post: 7977258" data-attributes="member: 7017196"><p>Well for starters, IIRC, it's Monster Manuel (Creature Codex) DOESN'T pull punches. <em>I pretty much consider all the Kobold Press related books/ supplements together so your milage may very on how much you agree with me.on that.</em></p><p></p><p>If you prefer your Fey to be more "in line" with their mythology/world lore, then the Midgard setting has that covered. They have both the Seelie AND Unseelie Courts represented. Although the Queen of Air and Darkness is renamed as Queen of Air and Magic. Courts of The Shadow Fey is a very interesting look at the Court politics within the Unseelie Court.</p><p></p><p> <em>Which probably can also be applied to the Seelie Courts as well. If you have Rappan Athuk from Frog God Games, you'll have the item of rulership in the Seelie Courts while Courts of The Shadow Fey from Kobold Press gives you the item of rulership for the Unseelie Courts. No that's probably NOT INTENTIONAL and is probably more me just kitchen sinking EVERYTHING 5E together.</em></p><p></p><p>Their Kobolds are more badass.</p><p></p><p>They also offer, alongside the classic race options, their own take like Bearfolk and Shadow Fey. <em>Which The Shadow Fey AREN'T Drow technically, but would be the role holder of evil elves and pretty much have 3.0/3.5's Elven Weapon Training for 5E</em></p><p></p><p>It has a Steam punk aspect in Zorbeck, which is a country in the Midgard Setting.</p><p></p><p>It has PLAYABLE Gnolls for 5E!!! <em>Although the upcoming DMguild Exploring Eberrons Gnolls are technically better. Although, like the Creature Codex, Midgard's Gnolls are probably more Kobold Press supplemental connected.</em></p><p></p><p>It brings back Cold Iron and its importance against Fey.</p><p></p><p>It has a number of awesome Subclasses. The Cleric has <em>FLIPPING BEER AS A DOMAIN CHOICE.</em></p><p></p><p>Lotta good stuff for cherry picking.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 7977258, member: 7017196"] Well for starters, IIRC, it's Monster Manuel (Creature Codex) DOESN'T pull punches. [I]I pretty much consider all the Kobold Press related books/ supplements together so your milage may very on how much you agree with me.on that.[/I] If you prefer your Fey to be more "in line" with their mythology/world lore, then the Midgard setting has that covered. They have both the Seelie AND Unseelie Courts represented. Although the Queen of Air and Darkness is renamed as Queen of Air and Magic. Courts of The Shadow Fey is a very interesting look at the Court politics within the Unseelie Court. [I]Which probably can also be applied to the Seelie Courts as well. If you have Rappan Athuk from Frog God Games, you'll have the item of rulership in the Seelie Courts while Courts of The Shadow Fey from Kobold Press gives you the item of rulership for the Unseelie Courts. No that's probably NOT INTENTIONAL and is probably more me just kitchen sinking EVERYTHING 5E together.[/I] Their Kobolds are more badass. They also offer, alongside the classic race options, their own take like Bearfolk and Shadow Fey. [I]Which The Shadow Fey AREN'T Drow technically, but would be the role holder of evil elves and pretty much have 3.0/3.5's Elven Weapon Training for 5E[/I] It has a Steam punk aspect in Zorbeck, which is a country in the Midgard Setting. It has PLAYABLE Gnolls for 5E!!! [I]Although the upcoming DMguild Exploring Eberrons Gnolls are technically better. Although, like the Creature Codex, Midgard's Gnolls are probably more Kobold Press supplemental connected.[/I] It brings back Cold Iron and its importance against Fey. It has a number of awesome Subclasses. The Cleric has [I]FLIPPING BEER AS A DOMAIN CHOICE.[/I] Lotta good stuff for cherry picking. [/QUOTE]
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What does Midgard do that Forgotten Realms and Wildemount don't?
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