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What does Midgard do that Forgotten Realms and Wildemount don't?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7979605" data-attributes="member: 18"><p>Thats simply not what "kitchen sink" means. It's never been what "kitchen sink" has meant. Further, WotC have essentially specified what it means, so this isn't even debatable term.</p><p></p><p>You can have a vastly diverse setting with huge numbers of different cultures and it can not be "kitchen sink". Taladas is a good example. There's tons and tons of crazy stuff there, but it consciously does not make an attempt to throw in, or make room for, everything.</p><p></p><p>Eberron is, by design, "kitchen sink". There's a place for everything in Eberron. Every race and class and so on. Golarion is the same, except with Pathfinder. It's consciously designed to be "kitchen sink". Nothing is excluded, if it's in the main official rules books. The FR has been "kitchen sink" in all editions, but in a slightly different way - it incorporates everything not because it was designed to, but because it wants to. Every time a cool setting or race or class or whatever came out in 2E, for example, they'd suddenly appear in the FR. Planescape was particularly ruthlessly raided. Mystara is kitchen-sink by design, because the Known World is intentionally small, and the setting was specifically designed so literally any further races/classes/cultures etc. could be added. Spelljammer is kitchen sink, because literally anything or anyone could turn up there. Planescape is kitchen sink for the same reason.</p><p></p><p>Midgard is actually not quite kitchen sink, in theory, but in practice it pretty much is.</p><p></p><p>But not all settings are. Dark Sun for example, is the opposite of kitchen sink. Loads of races and classes and so on don't exist there.</p><p></p><p>The real world, note, can never be "kitchen sink", by definition, because it's the real world. So it's irrelevant. With WoD, Shadowrun, and so on, it's bit more complicated. The WoD is designed so you can play it "kitchen sink" or not. Most people choose not. You can play VtM/VtR, for example, with just vampires, without involving other supernaturals except as adversaries/antagonists. And most people do. Shadowrun tends to try to drag in every possible concept, form of magic, technology, and so on, so it can be argued to be "kitchen sink" in design, but it's not really a relevant concept, because there's no contrast.</p><p></p><p>And that's what kitchen sink means - it contrasts how some settings try and drag in every possible thing from a given game (especially a game with a lot of content) and some don't.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7979605, member: 18"] Thats simply not what "kitchen sink" means. It's never been what "kitchen sink" has meant. Further, WotC have essentially specified what it means, so this isn't even debatable term. You can have a vastly diverse setting with huge numbers of different cultures and it can not be "kitchen sink". Taladas is a good example. There's tons and tons of crazy stuff there, but it consciously does not make an attempt to throw in, or make room for, everything. Eberron is, by design, "kitchen sink". There's a place for everything in Eberron. Every race and class and so on. Golarion is the same, except with Pathfinder. It's consciously designed to be "kitchen sink". Nothing is excluded, if it's in the main official rules books. The FR has been "kitchen sink" in all editions, but in a slightly different way - it incorporates everything not because it was designed to, but because it wants to. Every time a cool setting or race or class or whatever came out in 2E, for example, they'd suddenly appear in the FR. Planescape was particularly ruthlessly raided. Mystara is kitchen-sink by design, because the Known World is intentionally small, and the setting was specifically designed so literally any further races/classes/cultures etc. could be added. Spelljammer is kitchen sink, because literally anything or anyone could turn up there. Planescape is kitchen sink for the same reason. Midgard is actually not quite kitchen sink, in theory, but in practice it pretty much is. But not all settings are. Dark Sun for example, is the opposite of kitchen sink. Loads of races and classes and so on don't exist there. The real world, note, can never be "kitchen sink", by definition, because it's the real world. So it's irrelevant. With WoD, Shadowrun, and so on, it's bit more complicated. The WoD is designed so you can play it "kitchen sink" or not. Most people choose not. You can play VtM/VtR, for example, with just vampires, without involving other supernaturals except as adversaries/antagonists. And most people do. Shadowrun tends to try to drag in every possible concept, form of magic, technology, and so on, so it can be argued to be "kitchen sink" in design, but it's not really a relevant concept, because there's no contrast. And that's what kitchen sink means - it contrasts how some settings try and drag in every possible thing from a given game (especially a game with a lot of content) and some don't. [/QUOTE]
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What does Midgard do that Forgotten Realms and Wildemount don't?
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