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What does "murderhobo" mean to you?
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<blockquote data-quote="redrick" data-source="post: 7300531" data-attributes="member: 6777696"><p>I'd describe some of the classic pre-D&D adventurer archetypes as murdhobos. Fahfrd and the Grey Mouser. Conan the Barbarian.</p><p></p><p>Look at a classic D&D module like B2: Keep on the Borderlands. There are ways to approach this dungeon that don't involve killing all or most of the inhabitants, but there is also a more direct way to run this dungeon that involves, at its most creative, pitting some of its inhabitants against each other so that they do some of the killing for you. Then you take their stuff, and when you have taken all of the stuff, you clear out to another town with another dungeon.</p><p></p><p>But it's not "murder" because the inhabitants are all Chaotic, right? They even have little Chaotic kids included in the module. I remember running it for a group a few years ago. While storming the Hobgoblin cave, a number of kids were knocked out. They tried to decide whether or not to kill the sleeping children. They're evil, right? They decided to leave the kids be, and then, after taking a short rest, one of the kids woke up, wriggled out of his ropes, and started running for help. Dead monster kids from there on out.</p><p></p><p>Generally, I prefer not to run with whole races of evil humanoids, because it doesn't sit well with me. But it's definitely a part of D&D's DNA.</p></blockquote><p></p>
[QUOTE="redrick, post: 7300531, member: 6777696"] I'd describe some of the classic pre-D&D adventurer archetypes as murdhobos. Fahfrd and the Grey Mouser. Conan the Barbarian. Look at a classic D&D module like B2: Keep on the Borderlands. There are ways to approach this dungeon that don't involve killing all or most of the inhabitants, but there is also a more direct way to run this dungeon that involves, at its most creative, pitting some of its inhabitants against each other so that they do some of the killing for you. Then you take their stuff, and when you have taken all of the stuff, you clear out to another town with another dungeon. But it's not "murder" because the inhabitants are all Chaotic, right? They even have little Chaotic kids included in the module. I remember running it for a group a few years ago. While storming the Hobgoblin cave, a number of kids were knocked out. They tried to decide whether or not to kill the sleeping children. They're evil, right? They decided to leave the kids be, and then, after taking a short rest, one of the kids woke up, wriggled out of his ropes, and started running for help. Dead monster kids from there on out. Generally, I prefer not to run with whole races of evil humanoids, because it doesn't sit well with me. But it's definitely a part of D&D's DNA. [/QUOTE]
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What does "murderhobo" mean to you?
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