Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What does "murderhobo" mean to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 7301616"><p>I disagree strongly for the reasons I explained in the rest of my post.</p><p></p><p>Mercenaries and murderhobos may share many things in common, but where they differentiate is that a muderhobo, like a muder<strong>er</strong> kills things on whimsy. They need not be paid and there needs to be no real goal to their killing either. They kill because they have weapons and like to use them. Mercanaries are at the very least, business-people. Mudering, thieving, violent business people but as much as a mercanary likes killing, they also like money. A murderhobo has no love for anything except killing.</p><p></p><p>I'm not going to get into how it worked "back in the day" since we're talking about how it works in D&D. I've plenty of mercenary players who are just fine to game with, they have motives and desires and a love for killing, but a love that can be directed. Such cannot be done with murderhobos.</p><p></p><p></p><p>To quote you: I don't see the difference.</p><p></p><p>If killing is killing then motivation matters not. Honor, justice, money, revenge, boredom. Your own argument feels internally inconsistent. Either motivation matters, or it doesn't. I think motivation matters. I think what makes a "murderhobo" a "muderhobo" is the fact that they <em>lack</em> motivation, of any kind, other than killing. Even a lust for loot and XP can be directed away from murderhoboing by simply making things you don't want players to kill worth no XP and have no loot.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7301616"] I disagree strongly for the reasons I explained in the rest of my post. Mercenaries and murderhobos may share many things in common, but where they differentiate is that a muderhobo, like a muder[B]er[/B] kills things on whimsy. They need not be paid and there needs to be no real goal to their killing either. They kill because they have weapons and like to use them. Mercanaries are at the very least, business-people. Mudering, thieving, violent business people but as much as a mercanary likes killing, they also like money. A murderhobo has no love for anything except killing. I'm not going to get into how it worked "back in the day" since we're talking about how it works in D&D. I've plenty of mercenary players who are just fine to game with, they have motives and desires and a love for killing, but a love that can be directed. Such cannot be done with murderhobos. To quote you: I don't see the difference. If killing is killing then motivation matters not. Honor, justice, money, revenge, boredom. Your own argument feels internally inconsistent. Either motivation matters, or it doesn't. I think motivation matters. I think what makes a "murderhobo" a "muderhobo" is the fact that they [I]lack[/I] motivation, of any kind, other than killing. Even a lust for loot and XP can be directed away from murderhoboing by simply making things you don't want players to kill worth no XP and have no loot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does "murderhobo" mean to you?
Top