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What does "murderhobo" mean to you?
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<blockquote data-quote="Sunseeker" data-source="post: 7301786"><p>Interestingly, people are capable of being multiple things.</p><p></p><p>Unfortunately, because people are capable of being so many things at any given moment of the day, it is difficult to have any sort of discussion about people when the response to a generalization of a group is "yeah but they're also different." Well no stick sherlock. </p><p></p><p>So if we're going to have any sort of productive discussion we're going to have to do some generalizing and simplification, because if we're ever going to discuss how complex, flawed and deep the average human is, we're never going to get anywhere because inevitably we'll start weighing how many kittens terrorists save vs how many people they kill, and that's just not pointless, it's stupid.</p><p></p><p>When I talk about "murderhobos vs mercenaries" I'm talking about <em>characters</em> for whom the majority of their existence (say, 75%) is based around a lifestyle of killing on whimsy vs a lifestyle of profit via death.</p><p></p><p>This was actually terribly clear in my post, in my <em>several</em> posts on the subject and this obfuscation of yours is really just a giant red herring.</p><p></p><p></p><p>I wouldn't say that's the case. I don't make people play murderhobos at my table, but I have had several. They're pretty consistent.</p><p></p><p></p><p></p><p>Yes I am aware definitions change over time.</p><p></p><p></p><p></p><p>Well, considering I'm speaking from what I've experienced as a DM who doesn't run evil campaigns, and a player who doesn't play in evil campaigns, I certainly have not witnessed people playing a "murderous campaign" or an "evil campaign". So, I'd appreciate it if you wouldn't tell me I don't know what I'm looking at or playing in, because I'm certainly not telling you or anyone else that their own experiences are incorrect.</p><p></p><p></p><p>The <strong>singular</strong> evil campaign I do run (my Drow campaign I've mentioned before) I an <em>incredibly</em> picky with my players because while murder may be a regular part of life in the Underdark, it is most decidedly <em>not</em> a murderhobo campaign.</p><p></p><p></p><p>And as I've told players who start leaning towards murder-hoboing or start trying to turn my games into evil campaigns, they are welcome to use the very real door and look for a campaign elsewhere. I am neither interested in running nor facilitating murderhobo games.</p><p></p><p></p><p></p><p>I separated whimsy from XP acquisition for a reason. The delineation is important. </p><p></p><p></p><p>Every party wants XP and loot. Every. Last. One.</p><p></p><p></p><p>Murderhobos get it by killing anything that walks, talks or gets in their way.</p><p>Mercanries get it by accepting contracts to kill specific things.</p><p>Holy Crusaders get it by killing things that are specifically unholy.</p><p>and so on and so forth.</p><p></p><p></p><p>While murderhobos may have the lowest bar, the bar is so low that there is little differentiation in the mind of a murderhobo between something that gives XP and loot and something that is simply killable. </p><p></p><p></p><p></p><p>Yes and? In my experience murderhobos are murderers. In some cases, I question the player motivations more than the characters.</p><p></p><p></p><p></p><p>Other games may also have murderers yes.</p><p></p><p></p><p></p><p>I have never met a hero who I would describe as a murderhobo. Not once. Not in any game. Not in any fantasy literature. Not in any movie or comic book. Not once.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7301786"] Interestingly, people are capable of being multiple things. Unfortunately, because people are capable of being so many things at any given moment of the day, it is difficult to have any sort of discussion about people when the response to a generalization of a group is "yeah but they're also different." Well no stick sherlock. So if we're going to have any sort of productive discussion we're going to have to do some generalizing and simplification, because if we're ever going to discuss how complex, flawed and deep the average human is, we're never going to get anywhere because inevitably we'll start weighing how many kittens terrorists save vs how many people they kill, and that's just not pointless, it's stupid. When I talk about "murderhobos vs mercenaries" I'm talking about [I]characters[/I] for whom the majority of their existence (say, 75%) is based around a lifestyle of killing on whimsy vs a lifestyle of profit via death. This was actually terribly clear in my post, in my [I]several[/I] posts on the subject and this obfuscation of yours is really just a giant red herring. I wouldn't say that's the case. I don't make people play murderhobos at my table, but I have had several. They're pretty consistent. Yes I am aware definitions change over time. Well, considering I'm speaking from what I've experienced as a DM who doesn't run evil campaigns, and a player who doesn't play in evil campaigns, I certainly have not witnessed people playing a "murderous campaign" or an "evil campaign". So, I'd appreciate it if you wouldn't tell me I don't know what I'm looking at or playing in, because I'm certainly not telling you or anyone else that their own experiences are incorrect. The [B]singular[/B] evil campaign I do run (my Drow campaign I've mentioned before) I an [I]incredibly[/I] picky with my players because while murder may be a regular part of life in the Underdark, it is most decidedly [I]not[/I] a murderhobo campaign. And as I've told players who start leaning towards murder-hoboing or start trying to turn my games into evil campaigns, they are welcome to use the very real door and look for a campaign elsewhere. I am neither interested in running nor facilitating murderhobo games. I separated whimsy from XP acquisition for a reason. The delineation is important. Every party wants XP and loot. Every. Last. One. Murderhobos get it by killing anything that walks, talks or gets in their way. Mercanries get it by accepting contracts to kill specific things. Holy Crusaders get it by killing things that are specifically unholy. and so on and so forth. While murderhobos may have the lowest bar, the bar is so low that there is little differentiation in the mind of a murderhobo between something that gives XP and loot and something that is simply killable. Yes and? In my experience murderhobos are murderers. In some cases, I question the player motivations more than the characters. Other games may also have murderers yes. I have never met a hero who I would describe as a murderhobo. Not once. Not in any game. Not in any fantasy literature. Not in any movie or comic book. Not once. [/QUOTE]
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