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"What does my intelligence tell me?"
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<blockquote data-quote="Zad" data-source="post: 3579591" data-attributes="member: 90"><p>Maybe.</p><p></p><p>Here's the thing: a puzzle is usually designed to be something fun and challenging for the players. The <strong>players</strong>. If, upon finding said puzzle, they roll and int check and move on, then there was hardly a point in having it there.</p><p></p><p>Further, I seriously doubt you designed a puzzle to be a challenge to the Int 22 person. I would imagine the puzzle was "dumbed down" if you'll pardon the expression, so that it presented a similar challenge to your players as a tough puzzle would to an Int 22 person. </p><p></p><p>All that said, if a particular puzzle isn't fun, then move on by any mechanic you like. For example: the party finds the puzzle, works on it for 10 minutes, gets bogged down and can't figure it out. Maybe it's late, maybe everyone's tired, maybe they misread a key piece of information, whatever. But it stopped being fun, and fun is what we're here for. At that point, an int check for a hint is perfectly fine, IMHO. At that moment, advancing the game is more important than strict adherance to mechanics. But would I let them roll an int check immediately on finding the puzzle? No.</p></blockquote><p></p>
[QUOTE="Zad, post: 3579591, member: 90"] Maybe. Here's the thing: a puzzle is usually designed to be something fun and challenging for the players. The [b]players[/b]. If, upon finding said puzzle, they roll and int check and move on, then there was hardly a point in having it there. Further, I seriously doubt you designed a puzzle to be a challenge to the Int 22 person. I would imagine the puzzle was "dumbed down" if you'll pardon the expression, so that it presented a similar challenge to your players as a tough puzzle would to an Int 22 person. All that said, if a particular puzzle isn't fun, then move on by any mechanic you like. For example: the party finds the puzzle, works on it for 10 minutes, gets bogged down and can't figure it out. Maybe it's late, maybe everyone's tired, maybe they misread a key piece of information, whatever. But it stopped being fun, and fun is what we're here for. At that point, an int check for a hint is perfectly fine, IMHO. At that moment, advancing the game is more important than strict adherance to mechanics. But would I let them roll an int check immediately on finding the puzzle? No. [/QUOTE]
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