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What Does New Coke Tell Us About Designing for D&D
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<blockquote data-quote="Osgood" data-source="post: 9612119" data-attributes="member: 32792"><p>While not a perfect analogy, it's a pretty decent one. I do wonder if things like new Coke (and 4E) have made the design team too skittish about taking big swings with changes. While in my estimation I like probably 80% of the changes in the 2024 rules, I would have liked to see a few a few more bold moves (though the number of complaints about how its's not backward compatible enough probably prove that they made the right call).</p><p></p><p>One thing that struck me was the bit about the sip not being enough of a taste test compared to a whole can of Coke. This really resonates with how fast some of the most recent play test packets have been moving to the survey stage--there's really no way to actually play test anything in a couple of weeks. I worry that getting an impression form a read through just isn't the same as actually playing through something with a character. I feel like they would be better served to include a short adventure (3-4 encounters) and some pregen characters with the latest subclasses/species/feats/items/spells to put everything through its paces. I think the next time they test something, I will include that as a suggestion in my feedback.</p></blockquote><p></p>
[QUOTE="Osgood, post: 9612119, member: 32792"] While not a perfect analogy, it's a pretty decent one. I do wonder if things like new Coke (and 4E) have made the design team too skittish about taking big swings with changes. While in my estimation I like probably 80% of the changes in the 2024 rules, I would have liked to see a few a few more bold moves (though the number of complaints about how its's not backward compatible enough probably prove that they made the right call). One thing that struck me was the bit about the sip not being enough of a taste test compared to a whole can of Coke. This really resonates with how fast some of the most recent play test packets have been moving to the survey stage--there's really no way to actually play test anything in a couple of weeks. I worry that getting an impression form a read through just isn't the same as actually playing through something with a character. I feel like they would be better served to include a short adventure (3-4 encounters) and some pregen characters with the latest subclasses/species/feats/items/spells to put everything through its paces. I think the next time they test something, I will include that as a suggestion in my feedback. [/QUOTE]
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