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What Does New Coke Tell Us About Designing for D&D
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<blockquote data-quote="Voadam" data-source="post: 9612386" data-attributes="member: 2209"><p>I would hope they would have at least adopted the ascending AC adopted in late 2e Dragon Fist. A simple change that makes the same system run easier for a lot of people. As seen in a lot of OSR stuff. </p><p></p><p>Race class and level restrictions would be another easy small adjustment in keeping the same mechanical core.</p><p></p><p>Max hp at 1st level would easily fit in for AD&D to make slightly less fragile low level characters who can be easily one shotted.</p><p></p><p>Even adopting the 3e-5e stat ability score bonuses would work fairly well in AD&D to remove the stat reverse bell curve rich get richer issue of characters requiring really high stats for any bonuses as well as more powerful class prereqs.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9612386, member: 2209"] I would hope they would have at least adopted the ascending AC adopted in late 2e Dragon Fist. A simple change that makes the same system run easier for a lot of people. As seen in a lot of OSR stuff. Race class and level restrictions would be another easy small adjustment in keeping the same mechanical core. Max hp at 1st level would easily fit in for AD&D to make slightly less fragile low level characters who can be easily one shotted. Even adopting the 3e-5e stat ability score bonuses would work fairly well in AD&D to remove the stat reverse bell curve rich get richer issue of characters requiring really high stats for any bonuses as well as more powerful class prereqs. [/QUOTE]
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What Does New Coke Tell Us About Designing for D&D
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