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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What does OSR mean to you? What do you value most in an OSR game?
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<blockquote data-quote="Gus L" data-source="post: 9695427" data-attributes="member: 7045072"><p>I tend to agree or even say that any split is artificial. </p><p></p><p>Spelljammer and Dark Sun were certainly a subject of discussion (in a positive way usually) back when the OSR scene was a going concern. I don't just mean on G+ either, where bespoke setting creation (or adaption) was a huge thing. Blogs, and even forum discussion in the early OSR period were not especially strict about where influences and ideas came from ... and the break with mainstream D&D in what would become OSR spaces was centered on 3.5E and later 4E ... not the exuberant/excessive setting creation of the late TSR era. Likewise, there is nothing in either setting that prevents them from being used to play an OSR style game. The usual distinction that remains is aesthetic. I don't ascribe to the claim that OSR can be defined purely as an aesthetic, or that to the degree it had an aesthetic that it would preclude sword & planet/swashbuckling science fantasy or sword & sorcery fantasy post apocalypse stuff.</p><p></p><p>As I've said before, one of the trends I've noticed in some Post-OSR spaces is a tendency to focus too much on finding an exact historical style of play and aesthetic that "OSR" must emulate. This doesn't match my experience with the OSR and I don't think it matches many other peoples' either. When things like Spelljammer, or even Mork Borg and Mothership are pushed out of the OSR and proclaimed "OSR adjacent" that's a historical revision, a Post OSR distinction, and usually about personal or ideological vendetta (for the original claimants at least). </p><p></p><p>Of course in another, limited technical sense Spelljammer, like Greyhawk, isn't "OSR" in that it's an old school setting, not an OSR one. Certainly though it's had some influence on OSR ideas though ... but likely less then Dark Sun.</p></blockquote><p></p>
[QUOTE="Gus L, post: 9695427, member: 7045072"] I tend to agree or even say that any split is artificial. Spelljammer and Dark Sun were certainly a subject of discussion (in a positive way usually) back when the OSR scene was a going concern. I don't just mean on G+ either, where bespoke setting creation (or adaption) was a huge thing. Blogs, and even forum discussion in the early OSR period were not especially strict about where influences and ideas came from ... and the break with mainstream D&D in what would become OSR spaces was centered on 3.5E and later 4E ... not the exuberant/excessive setting creation of the late TSR era. Likewise, there is nothing in either setting that prevents them from being used to play an OSR style game. The usual distinction that remains is aesthetic. I don't ascribe to the claim that OSR can be defined purely as an aesthetic, or that to the degree it had an aesthetic that it would preclude sword & planet/swashbuckling science fantasy or sword & sorcery fantasy post apocalypse stuff. As I've said before, one of the trends I've noticed in some Post-OSR spaces is a tendency to focus too much on finding an exact historical style of play and aesthetic that "OSR" must emulate. This doesn't match my experience with the OSR and I don't think it matches many other peoples' either. When things like Spelljammer, or even Mork Borg and Mothership are pushed out of the OSR and proclaimed "OSR adjacent" that's a historical revision, a Post OSR distinction, and usually about personal or ideological vendetta (for the original claimants at least). Of course in another, limited technical sense Spelljammer, like Greyhawk, isn't "OSR" in that it's an old school setting, not an OSR one. Certainly though it's had some influence on OSR ideas though ... but likely less then Dark Sun. [/QUOTE]
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What does OSR mean to you? What do you value most in an OSR game?
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