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<blockquote data-quote="Pedantic" data-source="post: 9016173" data-attributes="member: 6690965"><p>This is a pretty esoteric complaint that I increasingly believe no one but me cares about, but objective DCs. I need the book to write down, without reference to a level scaling or generic difficulty table, the difficult of every task a PC will attempt to accomplish. DCs set by opponents can reasonable scale, and I'd be somewhat annoyed but amenable to a general level scaling reference table, if all tasks were indexed to it directly (i.e, climbing a 30 foot wall is a level 5 Easy check).</p><p></p><p>The point of this is to make skills into PC declarative abilities, instead of a thing that's rolled when a PC calls for something uncertain. Skills shouldn't be gambling, unless a PC opts into an action they don't know they can succeed at.</p><p></p><p>I want to like PF2, but this is an absolute sticking point for me and the primary design point that keeps me from looking at it further. PF1 was the last system in the D&D-alike space iterating on objective DCs and it was very frustrating to see them abandoned for yet another scaling/generic difficulty model.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9016173, member: 6690965"] This is a pretty esoteric complaint that I increasingly believe no one but me cares about, but objective DCs. I need the book to write down, without reference to a level scaling or generic difficulty table, the difficult of every task a PC will attempt to accomplish. DCs set by opponents can reasonable scale, and I'd be somewhat annoyed but amenable to a general level scaling reference table, if all tasks were indexed to it directly (i.e, climbing a 30 foot wall is a level 5 Easy check). The point of this is to make skills into PC declarative abilities, instead of a thing that's rolled when a PC calls for something uncertain. Skills shouldn't be gambling, unless a PC opts into an action they don't know they can succeed at. I want to like PF2, but this is an absolute sticking point for me and the primary design point that keeps me from looking at it further. PF1 was the last system in the D&D-alike space iterating on objective DCs and it was very frustrating to see them abandoned for yet another scaling/generic difficulty model. [/QUOTE]
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