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What does Pathfinder lack?
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<blockquote data-quote="Staffan" data-source="post: 9031878" data-attributes="member: 907"><p>Hmm. The skills in Pathfinder 2 seem very player-facing to me. Each skill has some general stuff about what it's for, and then goes into detail providing specific things you can do. They even use player-facing language ("<strong>You </strong>move up, down, or across an incline." – emphasis mine). It's pretty rare to provide an actual DC, but the UTEML descriptors serve the same purpose while also providing some examples of what you can expect at certain proficiency levels.</p><p></p><p>I mean, here's how the Athletics skill is structured:</p><p>[SPOILER="PF2 Athletics skill"]Athletics (Str)</p><ul> <li data-xf-list-type="ul">Short description, including letting you use it for the basic action Escape.</li> <li data-xf-list-type="ul">Table presenting typical climb/swim speeds based on your regular speed.</li> <li data-xf-list-type="ul">Description of the Leap action (mostly as a contrast to the Jump actions coming later).</li> <li data-xf-list-type="ul">Some reminders on forced movement.</li> <li data-xf-list-type="ul">A list of actions that use Athletics and can be done untrained:<ul> <li data-xf-list-type="ul">Climb, including that it takes one action, has the Move trait, and requires both hands.<ul> <li data-xf-list-type="ul">A description of what the Climb action does.</li> <li data-xf-list-type="ul">The results of a critical success, a success, or a critical failure on a Climb check.</li> <li data-xf-list-type="ul">A list of sample Climb tasks and what proficiency level/DC they are associated with.</li> </ul></li> <li data-xf-list-type="ul">Force Open, including that it takes one action and has the Attack trait.<ul> <li data-xf-list-type="ul">A description of what it does.</li> <li data-xf-list-type="ul">The results of a critical success, a success, or a critical failure on a Force Open check.</li> <li data-xf-list-type="ul">A list of sample things you might want to Force Open and what proficiency level/DC they are associated with.</li> </ul></li> <li data-xf-list-type="ul">Grapple, including that it takes one action, has the Attack trait, and some requirements.<ul> <li data-xf-list-type="ul">A description of what a Grapple check does and that you use it against an opponent's Fortitude DC.</li> <li data-xf-list-type="ul">The results of all four different degrees of success on a Grapple check.</li> </ul></li> <li data-xf-list-type="ul">High Jump, including that it takes two actions.<ul> <li data-xf-list-type="ul">Description of what a High Jump does (Stride once, then Leap, and make a DC 30 Athletics check to increase your max height)</li> <li data-xf-list-type="ul">The results of all four different degrees of success on increasing your maximum Leap height.</li> </ul></li> <li data-xf-list-type="ul">Long Jump, including that it takes two actions.<ul> <li data-xf-list-type="ul">Description of what a Long Jump is (basically similar to High Jump, except extending the length of your leap instead)</li> </ul></li> <li data-xf-list-type="ul">Shove, including that it takes one action, has the Attack trait, and requires a hand free and a target that's not too big.<ul> <li data-xf-list-type="ul">A description of what a Shove check does and that you use it against an opponent's Fortitude DC.</li> <li data-xf-list-type="ul">The results of a critical success, a success, or a critical failure on a Shove check.</li> </ul></li> <li data-xf-list-type="ul">Swim, including that it takes one action, and has the Move trait.<ul> <li data-xf-list-type="ul">A description of what the Swim action does, including mention that you only need to roll in dangerous circumstances.</li> <li data-xf-list-type="ul">The results of a critical success, a success, or a critical failure on a Swim check.</li> <li data-xf-list-type="ul">A list of sample Swim tasks and what proficiency level/DC they are associated with.</li> </ul></li> <li data-xf-list-type="ul">Trip, including that it takes one action, has the Attack trait, and requires a hand free and a target that's not too big.<ul> <li data-xf-list-type="ul">A description of what a Trip check does and that you use it against an opponent's Reflex DC.</li> <li data-xf-list-type="ul">The results of a critical success, a success, or a critical failure on a Trip check.</li> </ul></li> </ul></li> <li data-xf-list-type="ul">One action available to characters with trained or better proficiency in Athletics:<ul> <li data-xf-list-type="ul">Disarm, including that it takes one action, has the Attack trait, and requires a hand free and a target that's not too big.<ul> <li data-xf-list-type="ul">A description of what a Trip check does and that you use it against an opponent's Reflex DC.</li> <li data-xf-list-type="ul">The results of a critical success, a success, or a critical failure on a Trip check.</li> </ul></li> </ul></li> </ul><p>[/SPOILER]</p><p>I don't really see how things can be much more straight-forward and player-facing than that, unless you think "Trained: rigging, rope, or typical tree" is significantly more obscure than "DC 15: climb rigging, rope, or a typical tree"</p></blockquote><p></p>
[QUOTE="Staffan, post: 9031878, member: 907"] Hmm. The skills in Pathfinder 2 seem very player-facing to me. Each skill has some general stuff about what it's for, and then goes into detail providing specific things you can do. They even use player-facing language ("[B]You [/B]move up, down, or across an incline." – emphasis mine). It's pretty rare to provide an actual DC, but the UTEML descriptors serve the same purpose while also providing some examples of what you can expect at certain proficiency levels. I mean, here's how the Athletics skill is structured: [SPOILER="PF2 Athletics skill"]Athletics (Str) [LIST] [*]Short description, including letting you use it for the basic action Escape. [*]Table presenting typical climb/swim speeds based on your regular speed. [*]Description of the Leap action (mostly as a contrast to the Jump actions coming later). [*]Some reminders on forced movement. [*]A list of actions that use Athletics and can be done untrained: [LIST] [*]Climb, including that it takes one action, has the Move trait, and requires both hands. [LIST] [*]A description of what the Climb action does. [*]The results of a critical success, a success, or a critical failure on a Climb check. [*]A list of sample Climb tasks and what proficiency level/DC they are associated with. [/LIST] [*]Force Open, including that it takes one action and has the Attack trait. [LIST] [*]A description of what it does. [*]The results of a critical success, a success, or a critical failure on a Force Open check. [*]A list of sample things you might want to Force Open and what proficiency level/DC they are associated with. [/LIST] [*]Grapple, including that it takes one action, has the Attack trait, and some requirements. [LIST] [*]A description of what a Grapple check does and that you use it against an opponent's Fortitude DC. [*]The results of all four different degrees of success on a Grapple check. [/LIST] [*]High Jump, including that it takes two actions. [LIST] [*]Description of what a High Jump does (Stride once, then Leap, and make a DC 30 Athletics check to increase your max height) [*]The results of all four different degrees of success on increasing your maximum Leap height. [/LIST] [*]Long Jump, including that it takes two actions. [LIST] [*]Description of what a Long Jump is (basically similar to High Jump, except extending the length of your leap instead) [/LIST] [*]Shove, including that it takes one action, has the Attack trait, and requires a hand free and a target that's not too big. [LIST] [*]A description of what a Shove check does and that you use it against an opponent's Fortitude DC. [*]The results of a critical success, a success, or a critical failure on a Shove check. [/LIST] [*]Swim, including that it takes one action, and has the Move trait. [LIST] [*]A description of what the Swim action does, including mention that you only need to roll in dangerous circumstances. [*]The results of a critical success, a success, or a critical failure on a Swim check. [*]A list of sample Swim tasks and what proficiency level/DC they are associated with. [/LIST] [*]Trip, including that it takes one action, has the Attack trait, and requires a hand free and a target that's not too big. [LIST] [*]A description of what a Trip check does and that you use it against an opponent's Reflex DC. [*]The results of a critical success, a success, or a critical failure on a Trip check. [/LIST] [/LIST] [*]One action available to characters with trained or better proficiency in Athletics: [LIST] [*]Disarm, including that it takes one action, has the Attack trait, and requires a hand free and a target that's not too big. [LIST] [*]A description of what a Trip check does and that you use it against an opponent's Reflex DC. [*]The results of a critical success, a success, or a critical failure on a Trip check. [/LIST] [/LIST] [/LIST] [/SPOILER] I don't really see how things can be much more straight-forward and player-facing than that, unless you think "Trained: rigging, rope, or typical tree" is significantly more obscure than "DC 15: climb rigging, rope, or a typical tree" [/QUOTE]
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