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<blockquote data-quote="Lojaan" data-source="post: 9034579" data-attributes="member: 71784"><p>Yeah it is a nice easy mechanic (roll 2 dice, choose the highest). Unfortunately, as it averages out as a +5 bonus, it is way too powerful for PF2, or any system that deals in degrees of success I imagine.</p><p></p><p>The main thing about advantage is that it <em>feels good</em>. You get a second chance to shine! And due to those odds, you will usually succeed. Adding +2 to your roll just doesn't give the same buzz. Especially when you have to add that +2 to the +1 you are getting from your item, and the - 2 from the fear effect you are under, and the +1 from the spell that Zippo cast etc...</p><p></p><p>For anyone who came from 3 or 3.5 those little bonuses/penalties were a major pain in the never you mind.</p><p></p><p>Advantage also feels good because it feels like it can replace all the little bonuses (and 'math stress') with a simple action (rolling 2 dice).</p><p></p><p>BUT it comes with a cost. Pretty quickly any bonus/penalty becomes advantage/disadvantage then you lose out on any nuance, any deep tactics. You can't have multiple things happening at once because it all gets flattened out. It starts out as a great tool, but then it becomes a crutch.</p></blockquote><p></p>
[QUOTE="Lojaan, post: 9034579, member: 71784"] Yeah it is a nice easy mechanic (roll 2 dice, choose the highest). Unfortunately, as it averages out as a +5 bonus, it is way too powerful for PF2, or any system that deals in degrees of success I imagine. The main thing about advantage is that it [I]feels good[/I]. You get a second chance to shine! And due to those odds, you will usually succeed. Adding +2 to your roll just doesn't give the same buzz. Especially when you have to add that +2 to the +1 you are getting from your item, and the - 2 from the fear effect you are under, and the +1 from the spell that Zippo cast etc... For anyone who came from 3 or 3.5 those little bonuses/penalties were a major pain in the never you mind. Advantage also feels good because it feels like it can replace all the little bonuses (and 'math stress') with a simple action (rolling 2 dice). BUT it comes with a cost. Pretty quickly any bonus/penalty becomes advantage/disadvantage then you lose out on any nuance, any deep tactics. You can't have multiple things happening at once because it all gets flattened out. It starts out as a great tool, but then it becomes a crutch. [/QUOTE]
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