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<blockquote data-quote="Thomas Shey" data-source="post: 9035217" data-attributes="member: 7026617"><p>Two-handed weapon use has its own prices, and frankly, none of that sounds obscene to me. It can maybe look that way to you if your dice happen to cooperate. But then, a Gunslinger (or really, anyone using a Fatal weapon--its actually easier to make this work with melee) can end up looking extremely unbalanced if you happen to roll a disproportionate number of high rolls. Barbarian does slightly improve your attack chances--at the price of reducing your already (as fighting types go) mediocre AC. So, what you've demonstrated is that you're a glass hammer.</p><p></p><p>Still not seeing that as unbalanced. I've been watching a barbarian/rogue combo for months now, and nothing about that one in play seemed particularly excessive, and subbing a fighter would not have actually made the character <em>more</em> effective.</p><p></p><p></p><p></p><p>I've been watching class combos, one of them played by a pretty dedicated power gamer. Heck, I was in a dual-class game, where the synergies are stronger. And none of those were anything I'd call out of hand.</p><p></p><p>Basically, all evidence I have is that your characterization of this is not just overstated, but vastly overstated. The last two campaigns I was in were, respectively, a dual class game and a free archetype game, played by long experienced players with at least some power gaming tendencies. None of them were over the top, and the hybrid game does not seem notably over the single class game without free archetype we played before then. So either somehow I've failed to see this across two campaign, or your source is overselling this.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9035217, member: 7026617"] Two-handed weapon use has its own prices, and frankly, none of that sounds obscene to me. It can maybe look that way to you if your dice happen to cooperate. But then, a Gunslinger (or really, anyone using a Fatal weapon--its actually easier to make this work with melee) can end up looking extremely unbalanced if you happen to roll a disproportionate number of high rolls. Barbarian does slightly improve your attack chances--at the price of reducing your already (as fighting types go) mediocre AC. So, what you've demonstrated is that you're a glass hammer. Still not seeing that as unbalanced. I've been watching a barbarian/rogue combo for months now, and nothing about that one in play seemed particularly excessive, and subbing a fighter would not have actually made the character [I]more[/I] effective. I've been watching class combos, one of them played by a pretty dedicated power gamer. Heck, I was in a dual-class game, where the synergies are stronger. And none of those were anything I'd call out of hand. Basically, all evidence I have is that your characterization of this is not just overstated, but vastly overstated. The last two campaigns I was in were, respectively, a dual class game and a free archetype game, played by long experienced players with at least some power gaming tendencies. None of them were over the top, and the hybrid game does not seem notably over the single class game without free archetype we played before then. So either somehow I've failed to see this across two campaign, or your source is overselling this. [/QUOTE]
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