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<blockquote data-quote="Staffan" data-source="post: 9035294" data-attributes="member: 907"><p>That's not the thing I'm looking for in a swordmage. I want a class whose main function is hitting people and then magic happens as part of the attack, not hit someone and then zap them with a spell. I also want a distinct spell list focused on this particular thing. I don't want <em>fireballs</em> or <em>lightning bolts</em>, I want to hit someone and set them on fire with my burning axe. I want to telekinetically pull a foe from 100 ft away onto my sword. I want to strike someone on the leg and freeze them in place.</p><p></p><p>Basically, I want something like WoW's enhancement shaman or death knight. Or Weiss Schnee. Mostly single-target attacks with debuffs or battlefield manipulation effects, and the occasional close-quarters AOE.</p><p></p><p></p><p>It's more like 10%, because most of the time a +1 both increases the overall chance of success and also either the chance of a critical success or reduces the chance of a critical failure (though critical failures rarely matter on attack rolls, but they're vitally important on saves).</p></blockquote><p></p>
[QUOTE="Staffan, post: 9035294, member: 907"] That's not the thing I'm looking for in a swordmage. I want a class whose main function is hitting people and then magic happens as part of the attack, not hit someone and then zap them with a spell. I also want a distinct spell list focused on this particular thing. I don't want [I]fireballs[/I] or [I]lightning bolts[/I], I want to hit someone and set them on fire with my burning axe. I want to telekinetically pull a foe from 100 ft away onto my sword. I want to strike someone on the leg and freeze them in place. Basically, I want something like WoW's enhancement shaman or death knight. Or Weiss Schnee. Mostly single-target attacks with debuffs or battlefield manipulation effects, and the occasional close-quarters AOE. It's more like 10%, because most of the time a +1 both increases the overall chance of success and also either the chance of a critical success or reduces the chance of a critical failure (though critical failures rarely matter on attack rolls, but they're vitally important on saves). [/QUOTE]
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