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What does RAW mean?
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<blockquote data-quote="RuminDange" data-source="post: 2172489" data-attributes="member: 5412"><p>Maybe I'd agree and call them rules if and only if the so-called "rules" were not stupid at times, and there was no room for interpretation as to how a "rule" applied given a situation. In the case of a RPG a "rule" can only be a guideline because the playing field, i.e. the players imagination, is unlimited in scope and unbounded, and given such a large set of possibilities any such “rules” would stifle play with the all to famous response “no, you can’t do that.” Instead of setting the DC or deciding the response or outcome.</p><p></p><p>When you have a limited playing field with set boundaries, with set actions available then you can have rules, you might need a third party to oversee the enforcement of such rules but it is not required in some cases. In the case of the RPG the DM is a player not an unbiased third party to judge.</p><p></p><p>Your opinion may vary and I respect that, but to me the books are filled with guidelines and ideas that are based off of the writer’s house rules during play testing. Granted it gives all of us a common ground in which to start and refer to but how anything is interpreted, used, ignored, or changed it on a case-by-case basis.</p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 2172489, member: 5412"] Maybe I'd agree and call them rules if and only if the so-called "rules" were not stupid at times, and there was no room for interpretation as to how a "rule" applied given a situation. In the case of a RPG a "rule" can only be a guideline because the playing field, i.e. the players imagination, is unlimited in scope and unbounded, and given such a large set of possibilities any such “rules” would stifle play with the all to famous response “no, you can’t do that.” Instead of setting the DC or deciding the response or outcome. When you have a limited playing field with set boundaries, with set actions available then you can have rules, you might need a third party to oversee the enforcement of such rules but it is not required in some cases. In the case of the RPG the DM is a player not an unbiased third party to judge. Your opinion may vary and I respect that, but to me the books are filled with guidelines and ideas that are based off of the writer’s house rules during play testing. Granted it gives all of us a common ground in which to start and refer to but how anything is interpreted, used, ignored, or changed it on a case-by-case basis. RD [/QUOTE]
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