Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What does spell storing remember?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="frankthedm" data-source="post: 3298355" data-attributes="member: 1164"><p>So do you not know the any SRD web addresses?</p><p></p><p><a href="http://www.d20srd.org/srd/magicItems/rings.htm#spellStoringMinor" target="_blank">http://www.d20srd.org/srd/magicItems/rings.htm#spellStoringMinor</a></p><p></p><p><span style="font-family: 'Georgia'"><em><strong>Spell Storing, Minor</strong></em></span></p><p><span style="font-family: 'Georgia'"><em>A minor ring of spell storing contains up to three levels of spells that the wearer can cast. Each spell has a caster level equal to the minimum level needed to cast that spell. The user need not provide any material components or focus, or pay an XP cost to cast the spell, and there is no arcane spell failure chance for wearing armor (because the ring wearer need not gesture). The activation time for the ring is same as the casting time for the relevant spell, with a minimum of 1 standard action. </em></span></p><p><span style="font-family: 'Georgia'"><em></em></span></p><p><span style="font-family: 'Georgia'"><em>For a randomly generated ring, treat it as a scroll to determine what spells are stored in it. If you roll a spell that would put the ring over the three-level limit, ignore that roll; the ring has no more spells in it. (Not every newly discovered ring need be fully charged.) </em></span></p><p><span style="font-family: 'Georgia'"><em></em></span></p><p><span style="font-family: 'Georgia'"><em>A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than three.<span style="font-size: 15px"> <strong>Metamagic versions of spells take up storage space equal to their spell level modified by the metamagic feat.</strong></span> A spellcaster can use a scroll to put a spell into the minor ring of spell storing. </em></span></p><p><span style="font-family: 'Georgia'"><em></em></span></p><p><span style="font-family: 'Georgia'"><em>The ring magically imparts to the wearer the names of all spells currently stored within it. </em></span></p><p><span style="font-family: 'Georgia'"><em></em></span></p><p><span style="font-family: 'Georgia'"><em>Faint evocation; CL 5th; Forge Ring, imbue with spell ability; Price 18,000 gp. </em></span></p><p><span style="font-family: 'Georgia'"><em></em></span></p><p><span style="font-family: 'Georgia'"><em>Spell Storing</em></span></p><p><span style="font-family: 'Georgia'"><em>As the minor ring of spell storing, except it holds up to five levels of spells. </em></span></p><p><span style="font-family: 'Georgia'"><em></em></span></p><p><span style="font-family: 'Georgia'"><em>Moderate evocation; CL 9th; Forge Ring, imbue with spell ability; Price 50,000 gp. </em></span></p><p><span style="font-family: 'Georgia'"><em></em></span></p><p><span style="font-family: 'Georgia'"><em>Spell Storing, Major</em></span></p><p><span style="font-family: 'Georgia'"><em>As the minor ring of spell storing, except it holds up to ten levels of spells. </em></span></p><p><span style="font-family: 'Georgia'"><em></em></span></p><p><span style="font-family: 'Georgia'"><em>Strong evocation; CL 17th; Forge Ring, imbue with spell ability; Price 200,000 gp.</em></span></p><p></p><p>And since I smell a Saving throw DC question coming on...</p><p></p><p><span style="font-family: 'Georgia'"><em><strong>Saving Throws Against Magic Item Powers</strong></em></span></p><p><span style="font-family: 'Georgia'"><em>Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is <strong>10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell</strong>. </em></span></p><p><span style="font-family: 'Georgia'"><em></em></span></p><p><span style="font-family: 'Georgia'"><em>Staffs are an exception to the rule. Treat the saving throw as if the wielder cast the spell, including caster level and all modifiers to save DC. </em></span></p><p><span style="font-family: 'Georgia'"><em></em></span></p><p><span style="font-family: 'Georgia'"><em>Most item descriptions give saving throw DCs for various effects, particularly when the effect has no exact spell equivalent (making its level otherwise difficult to determine quickly). </em> </span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3298355, member: 1164"] So do you not know the any SRD web addresses? [url]http://www.d20srd.org/srd/magicItems/rings.htm#spellStoringMinor[/url] [FONT=Georgia][I][B]Spell Storing, Minor[/B] A minor ring of spell storing contains up to three levels of spells that the wearer can cast. Each spell has a caster level equal to the minimum level needed to cast that spell. The user need not provide any material components or focus, or pay an XP cost to cast the spell, and there is no arcane spell failure chance for wearing armor (because the ring wearer need not gesture). The activation time for the ring is same as the casting time for the relevant spell, with a minimum of 1 standard action. For a randomly generated ring, treat it as a scroll to determine what spells are stored in it. If you roll a spell that would put the ring over the three-level limit, ignore that roll; the ring has no more spells in it. (Not every newly discovered ring need be fully charged.) A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than three.[SIZE=4] [B]Metamagic versions of spells take up storage space equal to their spell level modified by the metamagic feat.[/B][/SIZE] A spellcaster can use a scroll to put a spell into the minor ring of spell storing. The ring magically imparts to the wearer the names of all spells currently stored within it. Faint evocation; CL 5th; Forge Ring, imbue with spell ability; Price 18,000 gp. Spell Storing As the minor ring of spell storing, except it holds up to five levels of spells. Moderate evocation; CL 9th; Forge Ring, imbue with spell ability; Price 50,000 gp. Spell Storing, Major As the minor ring of spell storing, except it holds up to ten levels of spells. Strong evocation; CL 17th; Forge Ring, imbue with spell ability; Price 200,000 gp.[/I][/FONT] And since I smell a Saving throw DC question coming on... [FONT=Georgia][I][B]Saving Throws Against Magic Item Powers[/B] Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is [B]10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell[/B]. Staffs are an exception to the rule. Treat the saving throw as if the wielder cast the spell, including caster level and all modifiers to save DC. Most item descriptions give saving throw DCs for various effects, particularly when the effect has no exact spell equivalent (making its level otherwise difficult to determine quickly). [/I] [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What does spell storing remember?
Top