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*Pathfinder & Starfinder
What does "Support" for a play style mean to you?
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<blockquote data-quote="Tony Vargas" data-source="post: 5978153" data-attributes="member: 996"><p>Part of 5e's mission is to support many play styles. But, what does "support" really mean? That is, in the context of a system "supporting" a play style. </p><p></p><p><em>(For purposes of this poll, 'play style' can mean whatever works for you - whether that's GNS or CaW/CaS or roll vs role or even just "the way I play the game" without examining what that 'way' is. </em></p><p><em></em></p><p><em>I'm interested in what people mean by 'support,' when they complain that a game doesn't 'support' what they want to do.)</em></p><p></p><p></p><p>I'll add clarifications to the choices in this post, if anyone has questions or objections:</p><p></p><ul> <li data-xf-list-type="ul">The game works smoothly when I play it in my prefered style.</li> <li data-xf-list-type="ul">Others can play in their styles at the same table without getting in the way of my style.</li> <li data-xf-list-type="ul">The game mechanically rewards my play style. <em>'Rewards' would be actual mechanical benefits - bigger bonuses, more abilities, greater effectiveness. In retrospect, I guess this is a player PoV thing.</em></li> <li data-xf-list-type="ul">The game mechanically <s>punishes</s> discourages play styles I dislike. <em>'Discourages' would be the polar opposite of 'rewards,' adopting a disfavored play style reduces your effectiveness - penalties, loss of actions, loss of options, etc...</em></li> <li data-xf-list-type="ul">Playing the game by the rules-as-written naturally leads to playing it in the style I prefer. <em>That is, leads anyone playing it naturally to that particular style.</em></li> <li data-xf-list-type="ul">Optional rules allow me, as a player, to customize it to better fit the style in which I play.</li> <li data-xf-list-type="ul">Optional rules allow me, as a DM, to customize it to encourage the style I prefer my players to use. <em>'Encourage' here would be much like 'reward' above, the system grants advantages to PCs if the player adopts the preferred style</em></li> <li data-xf-list-type="ul">The system is rules-light enough for me, as a DM, to impose a style upon it by adding and modifying rules on the fly.</li> <li data-xf-list-type="ul">The system is open to modification, by the DM, to support a style in one or more of the above ways. </li> <li data-xf-list-type="ul">Other (please elaborate in a reply)</li> </ul></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5978153, member: 996"] Part of 5e's mission is to support many play styles. But, what does "support" really mean? That is, in the context of a system "supporting" a play style. [i](For purposes of this poll, 'play style' can mean whatever works for you - whether that's GNS or CaW/CaS or roll vs role or even just "the way I play the game" without examining what that 'way' is. I'm interested in what people mean by 'support,' when they complain that a game doesn't 'support' what they want to do.)[/i] I'll add clarifications to the choices in this post, if anyone has questions or objections: [list][*]The game works smoothly when I play it in my prefered style. [*]Others can play in their styles at the same table without getting in the way of my style. [*]The game mechanically rewards my play style. [i]'Rewards' would be actual mechanical benefits - bigger bonuses, more abilities, greater effectiveness. In retrospect, I guess this is a player PoV thing.[/i] [*]The game mechanically [s]punishes[/s] discourages play styles I dislike. [i]'Discourages' would be the polar opposite of 'rewards,' adopting a disfavored play style reduces your effectiveness - penalties, loss of actions, loss of options, etc...[/i] [*]Playing the game by the rules-as-written naturally leads to playing it in the style I prefer. [i]That is, leads anyone playing it naturally to that particular style.[/i] [*]Optional rules allow me, as a player, to customize it to better fit the style in which I play. [*]Optional rules allow me, as a DM, to customize it to encourage the style I prefer my players to use. [i]'Encourage' here would be much like 'reward' above, the system grants advantages to PCs if the player adopts the preferred style[/i] [*]The system is rules-light enough for me, as a DM, to impose a style upon it by adding and modifying rules on the fly. [*]The system is open to modification, by the DM, to support a style in one or more of the above ways. [*]Other (please elaborate in a reply)[/list] [/QUOTE]
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What does "Support" for a play style mean to you?
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