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*Pathfinder & Starfinder
What does "Support" for a play style mean to you?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5978236" data-attributes="member: 82106"><p>Yeah, I'll have to pretty much join Minigiant on that one. I'd even go further and say that I don't really like to see a single campaign where things go on and on in the same vein forever. For any given group and game there are going to be some things that are just natural to that group, but there's no reason why a game should be narrow in scope even then. </p><p></p><p>I find it difficult for instance to put any kind of classification on the game I am currently running with 4e. Sometimes it is hack-n-slash with a bunch of sessions of grim fights. Other times it is highly expositional and mostly RP with whole sessions between fights or where dice never even come off the table. There are just no easy generalizations. One week I might run a bunch of things as SCs, and another week I might just leave it to the players to decide to make checks or just tell me what they're doing. Perhaps I'm highly inconstant as a DM, but it works. People keep playing, so I presume it works for the players too, lol. </p><p></p><p>Mostly I don't want to have to pay a lot of attention to the rules, but I'd like to have good ones that work and don't need tinkering either. Again, maybe I'm weird, but I don't really want to sift through lots of options or think about play style. I can come talk all about theory and practice on a board like this, but it means jack at the table.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5978236, member: 82106"] Yeah, I'll have to pretty much join Minigiant on that one. I'd even go further and say that I don't really like to see a single campaign where things go on and on in the same vein forever. For any given group and game there are going to be some things that are just natural to that group, but there's no reason why a game should be narrow in scope even then. I find it difficult for instance to put any kind of classification on the game I am currently running with 4e. Sometimes it is hack-n-slash with a bunch of sessions of grim fights. Other times it is highly expositional and mostly RP with whole sessions between fights or where dice never even come off the table. There are just no easy generalizations. One week I might run a bunch of things as SCs, and another week I might just leave it to the players to decide to make checks or just tell me what they're doing. Perhaps I'm highly inconstant as a DM, but it works. People keep playing, so I presume it works for the players too, lol. Mostly I don't want to have to pay a lot of attention to the rules, but I'd like to have good ones that work and don't need tinkering either. Again, maybe I'm weird, but I don't really want to sift through lots of options or think about play style. I can come talk all about theory and practice on a board like this, but it means jack at the table. [/QUOTE]
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What does "Support" for a play style mean to you?
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