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What does "Support" for a play style mean to you?
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<blockquote data-quote="Tony Vargas" data-source="post: 5983228" data-attributes="member: 996"><p>What 'support' means to you is what I'm trying to find out. </p><p></p><p>Does it? Could be a coincidence that it runs smoothly with your style. Or, it might run smoothly with many different styles. With that question, I'm trying to feel out the scope of what 'support' means to people. Is 'support' closer to 'allow' or is it closer to 'force?'</p><p></p><p>The second question, I'd hoped, would help clarify it. It allows that multiple styles can be supported at once. Since 5e is trying to get everyone back in one big, happy D&D family, it had better /hope/ that multiple styles can be supported... </p><p></p><p>It's a much stronger statement. It says the game can only easily ('naturally') be played in one way. </p><p></p><p>I'm not sure if it's actually possible for a game to achieve that level 'support.' That is, I don't know if it's possible to create an RPG that can be played only one way when played by RAW. </p><p></p><p>I'm not sure. Knowing what people mean by 'support,' I'm hoping, might give me a clue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So, to be clear, your idea of 'support' for a play style is that the game is designed with that style in mind, and playing it RAW leads to playing in that style. So it's prettymuch one style to a game, it's not, possible for a game to support more than one style without becoming a different game (having substantial rule changes via modules or house-rules, for instance)?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5983228, member: 996"] What 'support' means to you is what I'm trying to find out. Does it? Could be a coincidence that it runs smoothly with your style. Or, it might run smoothly with many different styles. With that question, I'm trying to feel out the scope of what 'support' means to people. Is 'support' closer to 'allow' or is it closer to 'force?' The second question, I'd hoped, would help clarify it. It allows that multiple styles can be supported at once. Since 5e is trying to get everyone back in one big, happy D&D family, it had better /hope/ that multiple styles can be supported... It's a much stronger statement. It says the game can only easily ('naturally') be played in one way. I'm not sure if it's actually possible for a game to achieve that level 'support.' That is, I don't know if it's possible to create an RPG that can be played only one way when played by RAW. I'm not sure. Knowing what people mean by 'support,' I'm hoping, might give me a clue. ;) So, to be clear, your idea of 'support' for a play style is that the game is designed with that style in mind, and playing it RAW leads to playing in that style. So it's prettymuch one style to a game, it's not, possible for a game to support more than one style without becoming a different game (having substantial rule changes via modules or house-rules, for instance)? [/QUOTE]
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What does "Support" for a play style mean to you?
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