Vael
Legend
As the classes that are pointed to for not having much support, I'm curious what can be done with them to bring them up to par. Obviously, more stuff: feats and powers, maybe new build options and paragon paths.
But, specifically, when you are building an Artificer, Runepriest or Seeker, what's missing? What kinds of powers would you add? What are their weaknesses that need shoring up?
My thoughts:
Artificers need some of their 3.5 versatility back. I want infusions that are longer lasting (especially since the Sentinel got day-long buffs), and more versatile. The Warrior Forge article was slightly disappointing to me, because his daily armor enchants were limited to specific elements until only the highest level.
Runepriests, to be honest, seem somewhat complete, IMO. While you could add more Runic feats, they don't do much for me. And their powers are all quite versatile, so I don't think they need much more in the need of powers. These guys are kinda niche.
Seekers need more area of effect powers, and more terrain altering powers. I quite like dailies like Fungal Bloom, I want some more of that. Also, they need to get some nastier conditions, their control is a little soft. And, since they match stat-wise and powersource-wise with Druids, I'd like a Druid/Seeker paragon path.
But, specifically, when you are building an Artificer, Runepriest or Seeker, what's missing? What kinds of powers would you add? What are their weaknesses that need shoring up?
My thoughts:
Artificers need some of their 3.5 versatility back. I want infusions that are longer lasting (especially since the Sentinel got day-long buffs), and more versatile. The Warrior Forge article was slightly disappointing to me, because his daily armor enchants were limited to specific elements until only the highest level.
Runepriests, to be honest, seem somewhat complete, IMO. While you could add more Runic feats, they don't do much for me. And their powers are all quite versatile, so I don't think they need much more in the need of powers. These guys are kinda niche.
Seekers need more area of effect powers, and more terrain altering powers. I quite like dailies like Fungal Bloom, I want some more of that. Also, they need to get some nastier conditions, their control is a little soft. And, since they match stat-wise and powersource-wise with Druids, I'd like a Druid/Seeker paragon path.