Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What does the Artificer, Seeker and Runepriest need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skism" data-source="post: 5518532" data-attributes="member: 84095"><p>I'd go the other way. Now that Warpriests have provided some wisdom based melee cleric options I'd turn some of the strength cleric powers into Wisdom based powers and add destruction/protection states onto the rest and turn them into Runepriest powers. Provides more focus for the cleric, removes the woefully under designed Strength Cleric from the game, gives some much needed support to the Runepriest and really differentiates the two classes. Win-win-win-win, IMO.</p><p></p><p>Rune feats are very poor at the moment. There aren't enough of them and they are rather unimpressive. I'd like a feat that than increases your rune feat bonus by the number of languages you know(not counting any granted by items or other temporary bonuses). It would need another effect to make it worth taking by itself, perhaps +1/2/3 feat bonus to <strong>Runic</strong> attacks? Wouldn't stack with Expertise feats, and wouldn't apply to basic attacks, but would make all the Rune feats supply significant bonuses(+1 for "Runic Expertise" +2 for known Languages so the next runic feat would have bring a +4 bonus). Might prove abusive given how easy it is to learn new languages so a runic cap might be needed. I don't think it would be though because 1. Runic feats still aren't that impressive and 2. Int is often a dump stat for Runepriests so using Linguist to bump Rune feats would be expensive in feat and stat cost.</p><p></p><p>Runepriests are in need of another build. Due to the nature of their powers it is somewhat difficult to expand their options because each one is two "different" powers and the two current builds are so closely tied to the two Rune states. I'd make the new Runepriest build be somewhat similar to the shaper psion. Each attack "summons" an rune or creation that has some lingering effect. Make your runestate effects be measurable from either the creation or yourself. At-wills would last until the end of your next turn, many encounters would be sustain minor and some dailies would be summons. Fluff wise this build has taken the words of the gods is trying to create like the gods. Might be better served as a paragon path, but I think there is enough room in it to become a build or subclass.</p></blockquote><p></p>
[QUOTE="Skism, post: 5518532, member: 84095"] I'd go the other way. Now that Warpriests have provided some wisdom based melee cleric options I'd turn some of the strength cleric powers into Wisdom based powers and add destruction/protection states onto the rest and turn them into Runepriest powers. Provides more focus for the cleric, removes the woefully under designed Strength Cleric from the game, gives some much needed support to the Runepriest and really differentiates the two classes. Win-win-win-win, IMO. Rune feats are very poor at the moment. There aren't enough of them and they are rather unimpressive. I'd like a feat that than increases your rune feat bonus by the number of languages you know(not counting any granted by items or other temporary bonuses). It would need another effect to make it worth taking by itself, perhaps +1/2/3 feat bonus to [b]Runic[/b] attacks? Wouldn't stack with Expertise feats, and wouldn't apply to basic attacks, but would make all the Rune feats supply significant bonuses(+1 for "Runic Expertise" +2 for known Languages so the next runic feat would have bring a +4 bonus). Might prove abusive given how easy it is to learn new languages so a runic cap might be needed. I don't think it would be though because 1. Runic feats still aren't that impressive and 2. Int is often a dump stat for Runepriests so using Linguist to bump Rune feats would be expensive in feat and stat cost. Runepriests are in need of another build. Due to the nature of their powers it is somewhat difficult to expand their options because each one is two "different" powers and the two current builds are so closely tied to the two Rune states. I'd make the new Runepriest build be somewhat similar to the shaper psion. Each attack "summons" an rune or creation that has some lingering effect. Make your runestate effects be measurable from either the creation or yourself. At-wills would last until the end of your next turn, many encounters would be sustain minor and some dailies would be summons. Fluff wise this build has taken the words of the gods is trying to create like the gods. Might be better served as a paragon path, but I think there is enough room in it to become a build or subclass. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What does the Artificer, Seeker and Runepriest need?
Top