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General Tabletop Discussion
*Dungeons & Dragons
What Does the Choice of Dice Mean for the RPG? (+)
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<blockquote data-quote="el-remmen" data-source="post: 8941365" data-attributes="member: 11"><p>I wonder if this was inspired by MCDM's choice to use non-standard dice (or at least standard dice with non-numerical markings), which I have mixed feelings about. </p><p></p><p>On the one hand, I love weirdo dice, collect them, and sometimes even find uses for them (I am a guy who developed a d12-based version of determining random encounters just to use the d12 more - and who had d12 based more granular Axis & Allies rules back in the day when I wanted a 6-hour game to last 9 hours instead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" />). </p><p></p><p>On the other hand, I am pretty sure non-standard dice are a mistake. While MCDM has mentioned packaging dice with their game and making it easy for other parties to make and sell the special dice for cheap, I think that 1. numbers are more intuitive than symbols, meaning the cognitive load esp. while learning the game will be higher, 2. accessing the game quickly and easily is not possible if you happen to not have the dice (for example if you find the book for sale used down the line). They plan to include some charts for interpreting normal dice into the special dice, and while that is a good idea, it is also kludgy. </p><p></p><p>I am very interested in the game, but I think the dice aspect narrows the audience. But what do I know? I am not an RPG marketing expert.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8941365, member: 11"] I wonder if this was inspired by MCDM's choice to use non-standard dice (or at least standard dice with non-numerical markings), which I have mixed feelings about. On the one hand, I love weirdo dice, collect them, and sometimes even find uses for them (I am a guy who developed a d12-based version of determining random encounters just to use the d12 more - and who had d12 based more granular Axis & Allies rules back in the day when I wanted a 6-hour game to last 9 hours instead :LOL:). On the other hand, I am pretty sure non-standard dice are a mistake. While MCDM has mentioned packaging dice with their game and making it easy for other parties to make and sell the special dice for cheap, I think that 1. numbers are more intuitive than symbols, meaning the cognitive load esp. while learning the game will be higher, 2. accessing the game quickly and easily is not possible if you happen to not have the dice (for example if you find the book for sale used down the line). They plan to include some charts for interpreting normal dice into the special dice, and while that is a good idea, it is also kludgy. I am very interested in the game, but I think the dice aspect narrows the audience. But what do I know? I am not an RPG marketing expert. [/QUOTE]
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