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General Tabletop Discussion
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What Does the Choice of Dice Mean for the RPG? (+)
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<blockquote data-quote="kenada" data-source="post: 8941851" data-attributes="member: 70468"><p>When I played Konosuba TRPG[sup]1[/sup] at Origins last year, I found I didn’t like adding up more than a few dice. That game normally uses 2d6, but some “skills” let you roll more. When I see more than two dice, my instinct is to group them together before tallying them up, which slows things down. I guess that’s the source of the issue (it feels slower). It’s different when rolling a bunch of dice for <em>fireball</em> because there’s a fun tension seeing all that damage add up, but when it’s a roll you make regularly (particularly in combat where both sides roll for every attack)? Not so much.</p><p></p><p>[hr][/hr]</p><p>[1]: A d6 game, which I understand is common with Japanese TRPGs.</p></blockquote><p></p>
[QUOTE="kenada, post: 8941851, member: 70468"] When I played Konosuba TRPG[sup]1[/sup] at Origins last year, I found I didn’t like adding up more than a few dice. That game normally uses 2d6, but some “skills” let you roll more. When I see more than two dice, my instinct is to group them together before tallying them up, which slows things down. I guess that’s the source of the issue (it feels slower). It’s different when rolling a bunch of dice for [I]fireball[/I] because there’s a fun tension seeing all that damage add up, but when it’s a roll you make regularly (particularly in combat where both sides roll for every attack)? Not so much. [hr][/hr] [1]: A d6 game, which I understand is common with Japanese TRPGs. [/QUOTE]
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What Does the Choice of Dice Mean for the RPG? (+)
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