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What Does the Choice of Dice Mean for the RPG? (+)
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<blockquote data-quote="Celebrim" data-source="post: 8943906" data-attributes="member: 4937"><p>I think that with less than a doctoral thesis and accompanying research, it's going to be really hard to say anything about the cultural assumptions of the RPing community (or the non-RPing community for that matter) with respect to dice.</p><p></p><p>For example, Traveller uses only 2d6 as its fortune resolution, which is to the non-RPing community and anyone influenced by the culture of it, a very ordinary fortune mechanism as far as dice goes. But the 2d6 fortune resolution in Traveller doesn't actually signify to the community that Traveller is a very approachable game easily understood by either the inside or outside community. On the contrary, it's D&D with its array of specialized dice that is viewed as the game new players are typically introduced to RPing by. </p><p></p><p>Stack of D6 games, while they might involve familiar dice, are generally (with a few exceptions, Star Wars D6 being the most notable) viewed as culturally advanced RPGs by the tabletop roleplaying community. </p><p></p><p>But that's just my impression, and honestly I think the culture of tables is so diverse and unique that all we are going to end up saying is, "The culture of my table is to treat dice of this sort in this way."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8943906, member: 4937"] I think that with less than a doctoral thesis and accompanying research, it's going to be really hard to say anything about the cultural assumptions of the RPing community (or the non-RPing community for that matter) with respect to dice. For example, Traveller uses only 2d6 as its fortune resolution, which is to the non-RPing community and anyone influenced by the culture of it, a very ordinary fortune mechanism as far as dice goes. But the 2d6 fortune resolution in Traveller doesn't actually signify to the community that Traveller is a very approachable game easily understood by either the inside or outside community. On the contrary, it's D&D with its array of specialized dice that is viewed as the game new players are typically introduced to RPing by. Stack of D6 games, while they might involve familiar dice, are generally (with a few exceptions, Star Wars D6 being the most notable) viewed as culturally advanced RPGs by the tabletop roleplaying community. But that's just my impression, and honestly I think the culture of tables is so diverse and unique that all we are going to end up saying is, "The culture of my table is to treat dice of this sort in this way." [/QUOTE]
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