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What does the CR number mean in 5E?
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<blockquote data-quote="Oofta" data-source="post: 7320887" data-attributes="member: 6801845"><p>As Mr Carlsen mentioned, it's more of a general guideline of what can normally be handled without risking PC death. In addition, it seems to be based on a party of 4 non-optimized players with no feats, magic items, using average characters (standard array/point buy or strict 4d6 drop lowest), with 6-8 encounters per long rest with only a single short rest or two.</p><p></p><p>Change any of those factors and the effective level of the party increases, perhaps dramatically. I've played in / DMed (or helped DM) different groups at various levels and the gulf between the threat level they could handle was pretty vast because of different choices that were made. No one play style is right or wrong, but the CR guideline was reasonably accurate for one group while another would have stomped it into oblivion it while finishing breakfast without looking up from their morning coffee.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7320887, member: 6801845"] As Mr Carlsen mentioned, it's more of a general guideline of what can normally be handled without risking PC death. In addition, it seems to be based on a party of 4 non-optimized players with no feats, magic items, using average characters (standard array/point buy or strict 4d6 drop lowest), with 6-8 encounters per long rest with only a single short rest or two. Change any of those factors and the effective level of the party increases, perhaps dramatically. I've played in / DMed (or helped DM) different groups at various levels and the gulf between the threat level they could handle was pretty vast because of different choices that were made. No one play style is right or wrong, but the CR guideline was reasonably accurate for one group while another would have stomped it into oblivion it while finishing breakfast without looking up from their morning coffee. [/QUOTE]
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What does the CR number mean in 5E?
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