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What does the criminal element look like in a NG town?
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<blockquote data-quote="Wombat" data-source="post: 1096669" data-attributes="member: 8447"><p>Okay, my personal take on civic alignment is this:</p><p></p><p>90% of viable cities are Lawful Neutral in alignment.</p><p></p><p>Why? Because laws make a society and good and evil are just what people's agendas are at any given moment. This is certainly true in the Real World (tm).</p><p></p><p>That being said, a Neutral Good town is not going to be either ALL Neutral or ALL Good -- NG is the aggregate measure of the community. So assume something like 65% of the populace is actually Good, about 25% Neutral, and about 10% Evil -- that still leaves enough Evil folks to do damage. Equally there would be something like 60-70% Neutral (on the Law-Chaos Axiom), with 15-20% each of both Law and Chaos, again more than enough to shake matters up. Thus it is quite possible to have a Chatic Evil underground conducting enough murder, arson, armed robbery, etc., to keep your Civic Guard busy, dependent, of course, on the size of your community.</p><p></p><p>**sigh**</p><p></p><p>And people wonder why I dropped alignment from my campaigns...</p></blockquote><p></p>
[QUOTE="Wombat, post: 1096669, member: 8447"] Okay, my personal take on civic alignment is this: 90% of viable cities are Lawful Neutral in alignment. Why? Because laws make a society and good and evil are just what people's agendas are at any given moment. This is certainly true in the Real World (tm). That being said, a Neutral Good town is not going to be either ALL Neutral or ALL Good -- NG is the aggregate measure of the community. So assume something like 65% of the populace is actually Good, about 25% Neutral, and about 10% Evil -- that still leaves enough Evil folks to do damage. Equally there would be something like 60-70% Neutral (on the Law-Chaos Axiom), with 15-20% each of both Law and Chaos, again more than enough to shake matters up. Thus it is quite possible to have a Chatic Evil underground conducting enough murder, arson, armed robbery, etc., to keep your Civic Guard busy, dependent, of course, on the size of your community. **sigh** And people wonder why I dropped alignment from my campaigns... [/QUOTE]
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What does the criminal element look like in a NG town?
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