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What does the fighter need...
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<blockquote data-quote="mhacdebhandia" data-source="post: 3380184" data-attributes="member: 18832"><p>"Some sort of boost to combat ability".</p><p></p><p>Specifically, grab a copy of the <em>Book of Iron Might</em> from Malhavoc Press - written by Wizards of the Coast developer Mike Mearls, who also wrote <em>Iron Heroes</em> and developed the <em>Tome of Battle</em> - and make use of the stunts challenges found in that book.</p><p></p><p>The end result will be a fighter who can do things like batter down his opponent's defences over a number of rounds before finishing him off, rather than stand there slugging it out, or temporarily take out a creature's gaze attack by striking at its eyes, or even more pulpy things like push a crumbling column down on multiple foes - action which would fit very well with Eberron.</p><p></p><p>The beauty of the <em>Book of Iron Might</em> system is that it expands the options available to all characters in a flavourful way, and does so with a system of well-balanced tradeoffs which can be customised on the fly. If, for instance, the aforementioned column-toppling stunt was beyond the normal abilities of our muscular barbarian warrior, he might push himself past his limits to do it and strain some muscles (temporary Strength damage) in the process.</p><p></p><p>There's also some interesting feats, including some tactical "battlemind" feats and others which enable <em>wuxia</em>-inspired action, like standing on air. They're not a part of the stunts and challenges system, though, so if they don't suit you you won't have to use them.</p><p></p><p><strong>Edited to add:</strong> The essential part of the stunts and challenges system is that most challenges can be accomplished with an attack roll, physical ability check, or skill check involving a fighter's (and other warrior classes') class skills, like Jump or Climb.</p><p></p><p>That last matters more if you use class skills, which I personally recommend against.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3380184, member: 18832"] "Some sort of boost to combat ability". Specifically, grab a copy of the [i]Book of Iron Might[/i] from Malhavoc Press - written by Wizards of the Coast developer Mike Mearls, who also wrote [i]Iron Heroes[/i] and developed the [i]Tome of Battle[/i] - and make use of the stunts challenges found in that book. The end result will be a fighter who can do things like batter down his opponent's defences over a number of rounds before finishing him off, rather than stand there slugging it out, or temporarily take out a creature's gaze attack by striking at its eyes, or even more pulpy things like push a crumbling column down on multiple foes - action which would fit very well with Eberron. The beauty of the [i]Book of Iron Might[/i] system is that it expands the options available to all characters in a flavourful way, and does so with a system of well-balanced tradeoffs which can be customised on the fly. If, for instance, the aforementioned column-toppling stunt was beyond the normal abilities of our muscular barbarian warrior, he might push himself past his limits to do it and strain some muscles (temporary Strength damage) in the process. There's also some interesting feats, including some tactical "battlemind" feats and others which enable [i]wuxia[/i]-inspired action, like standing on air. They're not a part of the stunts and challenges system, though, so if they don't suit you you won't have to use them. [b]Edited to add:[/b] The essential part of the stunts and challenges system is that most challenges can be accomplished with an attack roll, physical ability check, or skill check involving a fighter's (and other warrior classes') class skills, like Jump or Climb. That last matters more if you use class skills, which I personally recommend against. [/QUOTE]
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