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What does the fighter need...
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<blockquote data-quote="Shades of Green" data-source="post: 3380698" data-attributes="member: 3297"><p>I'd give the fighter three more class skills - Diplomacy (for noble-type fighters who'd want to set up a stronghold and get into politics), Profession (for the more refined fighters) and Knowledge (Military). In addition, I'd give the fighter one additional skill point per level (i.e. 3 + Int Mod per level). And, alst but not least, I'd make the Leader feat one of the possible bonus feats a fighter could take (for those willing to be generals/stronghold-rulers/nobles).</p><p></p><p><strong>EDIT:</strong> As some people have said before, the fighter's biggest problem is having very little non-combat mechanical abilities other than climbing, running, riding, and maybe smithing. Compare this to the Rogue with his skills-for-every occasion or to the Cleric or Wizard with their vast arrays of utility spells, and you'll see that if your campaign has prolonged non-combat scenes (as I like my campaigns to have), the fighter ends up somewhat redundant in them rules-wise (he could still roleplay, ofcourse, and have great fun that way, but that's not the point here).</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 3380698, member: 3297"] I'd give the fighter three more class skills - Diplomacy (for noble-type fighters who'd want to set up a stronghold and get into politics), Profession (for the more refined fighters) and Knowledge (Military). In addition, I'd give the fighter one additional skill point per level (i.e. 3 + Int Mod per level). And, alst but not least, I'd make the Leader feat one of the possible bonus feats a fighter could take (for those willing to be generals/stronghold-rulers/nobles). [B]EDIT:[/B] As some people have said before, the fighter's biggest problem is having very little non-combat mechanical abilities other than climbing, running, riding, and maybe smithing. Compare this to the Rogue with his skills-for-every occasion or to the Cleric or Wizard with their vast arrays of utility spells, and you'll see that if your campaign has prolonged non-combat scenes (as I like my campaigns to have), the fighter ends up somewhat redundant in them rules-wise (he could still roleplay, ofcourse, and have great fun that way, but that's not the point here). [/QUOTE]
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