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What does the fighter need...
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<blockquote data-quote="Sidekick" data-source="post: 3380732" data-attributes="member: 13946"><p>I like both those ideas. I especially like the second one about the PHBII abilities & I might use it in future.</p><p></p><p>Apart from that here’s what I’d do to boost the Fighter in a post-ToB world.</p><p></p><p><strong>Weapon Aptitude</strong>:Yes the ability from the Warblade. Why does the Warblade get this at 1st level and the fighter never gets it? In my future campaigns this is going to be a fighter capability from 1st level and the Warblade doesn’t get it at all (they hardly need it anyway). Obviously with this al the extra details about being treated as a fighter of your level-2 is no longer relevant.</p><p></p><p><strong>Talent Trees</strong>(at odd levels): I don’t think that a feat at every level is the answer, there needs to be something else like the Dead level recommendations for the odd levels. So something similar to d20 Modern’s Strong & Tough classes I’d offer the fighter some talent trees such as.</p><p></p><p>The <em>Extreme Effort</em>, <em>Unbreakable Hero</em>, <em>Energy Resistance</em> & <em>Ignore Hardness</em> trees if modified slightly would be rather appropriate – I’m not too sure about the <em>Melee Smash</em> tree as that would have some rather powerful interactions with specialisation and the new PHB II mastery feats etc. That one would need to be thought out more (ie by someone else) I feel. </p><p></p><p>I think that if you had a talent to pick at 3rd, 5th, 7th, 9th and 11th (I dunno past that as I’ve never played high level D&D) Then that, along with the classes PHB II abilities and feats every second level should make the fighter a decent combatant again.</p><p></p><p>Happy Gaming,</p><p>Sidekick</p></blockquote><p></p>
[QUOTE="Sidekick, post: 3380732, member: 13946"] I like both those ideas. I especially like the second one about the PHBII abilities & I might use it in future. Apart from that here’s what I’d do to boost the Fighter in a post-ToB world. [b]Weapon Aptitude[/b]:Yes the ability from the Warblade. Why does the Warblade get this at 1st level and the fighter never gets it? In my future campaigns this is going to be a fighter capability from 1st level and the Warblade doesn’t get it at all (they hardly need it anyway). Obviously with this al the extra details about being treated as a fighter of your level-2 is no longer relevant. [b]Talent Trees[/b](at odd levels): I don’t think that a feat at every level is the answer, there needs to be something else like the Dead level recommendations for the odd levels. So something similar to d20 Modern’s Strong & Tough classes I’d offer the fighter some talent trees such as. The [i]Extreme Effort[/i], [i]Unbreakable Hero[/i], [i]Energy Resistance[/i] & [i]Ignore Hardness[/i] trees if modified slightly would be rather appropriate – I’m not too sure about the [i]Melee Smash[/i] tree as that would have some rather powerful interactions with specialisation and the new PHB II mastery feats etc. That one would need to be thought out more (ie by someone else) I feel. I think that if you had a talent to pick at 3rd, 5th, 7th, 9th and 11th (I dunno past that as I’ve never played high level D&D) Then that, along with the classes PHB II abilities and feats every second level should make the fighter a decent combatant again. Happy Gaming, Sidekick [/QUOTE]
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