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What does the fighter need...
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<blockquote data-quote="Nonlethal Force" data-source="post: 3380850" data-attributes="member: 35788"><p>I voted fine as is. </p><p></p><p>But, then again, I've never understood the whole "dead level" arguement. I fail to see why any one level in particular is more important than the character as a whole. I've yet to see someone who cries about the fifth level of fighter also cry about the sixth level of fighter. Because, in the fifth level of fighter the level is as dead as it gets for a fighter. They get no bonus to saves or a bonus feat. They do get more hitpoints and an increase to BAB, but that's it. Whereas in the sixth level they get everything! They get an increase to all saves, a bonus feat, and the BAB/HP gain. If you are going to cry about the impotence of level 5 then you should also be wracked with guilt over the verility of level 6!</p><p></p><p>That aside, I also tend to focus much more on RP and character development in my gaming. Combat is minimized. I can develop a character just as much on a so-called "dead level" as I can on a verile level.</p><p></p><p>The reason dead levels exist is because so many people are bad at math. The easiest ways to avoid dead levels is to eliminate whole-number mathematical progressions. Let's face it. Dead levels are a problem in classes where almost all of their abilities are progressions. [Fighter, paladin, wizard ... I'm looking at you] I love using the fractional progression in UA for things like BAB and saves, and it really helps to aleviate the "dead level" irritation. Everyone gets a boost to all saves and BAB at every level if you use the fractional values (which is more realistic anyway). Unfortunately, not everyone benefits from the increases that they do receive at every level.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3380850, member: 35788"] I voted fine as is. But, then again, I've never understood the whole "dead level" arguement. I fail to see why any one level in particular is more important than the character as a whole. I've yet to see someone who cries about the fifth level of fighter also cry about the sixth level of fighter. Because, in the fifth level of fighter the level is as dead as it gets for a fighter. They get no bonus to saves or a bonus feat. They do get more hitpoints and an increase to BAB, but that's it. Whereas in the sixth level they get everything! They get an increase to all saves, a bonus feat, and the BAB/HP gain. If you are going to cry about the impotence of level 5 then you should also be wracked with guilt over the verility of level 6! That aside, I also tend to focus much more on RP and character development in my gaming. Combat is minimized. I can develop a character just as much on a so-called "dead level" as I can on a verile level. The reason dead levels exist is because so many people are bad at math. The easiest ways to avoid dead levels is to eliminate whole-number mathematical progressions. Let's face it. Dead levels are a problem in classes where almost all of their abilities are progressions. [Fighter, paladin, wizard ... I'm looking at you] I love using the fractional progression in UA for things like BAB and saves, and it really helps to aleviate the "dead level" irritation. Everyone gets a boost to all saves and BAB at every level if you use the fractional values (which is more realistic anyway). Unfortunately, not everyone benefits from the increases that they do receive at every level. [/QUOTE]
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