What does the future hold for your campaign?

reveal

Adventurer
Borrowing off of the excellent thread posted by Tom Cashel - Describe your NEXT game session, describe the future of your campaign. What are your long term plans? :D

My campaign is in a state of "intermission." We had our last Eberron session of the year two days ago and are continuing on January 15. As a "preview," I posted the following for my players.

Act 1 - In which our heroes become just that; heroes.
At this point...

* Your friend Bonal Geldham has "died" twice.

* You've become a friend of the House d'Cannith. Lady Elaydren d'Cannith is your patron.

* House d'Cannith, the Lord of Blades and the Order of the Emerald Claw have all become really interested in Mahthyis becaue of the "prophecy" he is said to fulfill.

* Caliban's twin brother, Fenris, tried to kill you and seems to be in league with the Order of the Emerald Claw.

* You have recovered 2 out of 4 pieces of a schema for House d'Cannith. You also recovered the plans. You were forced to give a copy of one of these pieces to the Emerald Claw, who now has at least 1 piece.

* You joined the Wayfinders Foundation by successfully bringing back magical items from a long lost wizards tower in Xen'drik. During the quest, you rescued Mahthyis' dad, Rin Freetrader, who later told Mahthyis of the propecy.

* You successfully investigated the murder of several warforged in the Cogs. You found the murderer and dispatched of him and his bastard creation. You may have made another enemy, but only time will tell.

* You have developed quite a reputation because of your deeds, for good or for bad. You are quite certain that, at this point, it will be difficult for you the travel through Sharn without people recognizing, or at least talking about, "Bonal's Avengers."

With that said, here's a small preview:

* Fenris is still out there; scheming evil things. The party, Caliban especially, has already been screwed over twice by this b*%$@!d. Will he see his just desserts or will his third attempt be successful?

* Olivia has found out that it is still possible for her to conceive a child yet she has no monthly cycle. What is holding her back? Will she ever be able to give life to a child she so desparately wants?

* Kanchi has been approached to perform "jobs" around Sharn. He has turned the offer down but is that the last he will hear from the groups involved?

* Markon seems to be happy and content travelling with the party and laying low. Although his life has been almost snuffed out on a few occassions, nothing extremely terrible has happened to him. But are there dark clouds on the horizon? Can the days of wine and roses stay that way forever?

* Mahthyis is forced to look over his shoulder wherever he goes. If he were human, the lack of sleep would take a serious toll. Who will get to him first, the Lord of Blades or the Order of the Emerald Claw? What is his true destiny? Is the prophecy true or has the future been changed by the creation of the Mournlands?

* What challenges lie just around the corner? Who will threaten the party next? Old enemies? New ones? Will they succeed heroicly or die tragically?

These questions, and many more, will be answered in Act 2 - Gesundheit starting January 15, 2005.
 

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I'm running two campaigns now.

The Warcraft campaign will see the heroes chasing around the four remaining vials from the original Well of Eternity. They have already got one; any of these vials contains immense magical energy - but the world is too strained for this magic to be released without causing an army of demons to be allowed into it. During the next few sessions, they will build a secret fortress to hold the vials, hopefully forever.

The Planescape campaign will see the PCs trying to flee from the Abyss, where an immensely powerful curse has trapped them. They are just about to learn the true secret of the curse, but before they can finally leave they will have to trigger a war, kill a demon lord, and escape the wrath of Graz'zt.
 

My 3.5 homebrew ends tonight, and it is going to be a very bittersweet experience. My Basic/Expert campaing ended 2 weeks ago.

We used to meet every other week, and alternate campaigns meaning that we only played each once a month. Since we play on monday nights for 4-4.5 hours, this simply isn't enough.

The party has opted to go with 1E AD&D set in Greyhawk, before the wars. We start anew Jan 3rd with character generation, background, and mock battles. Then campaign play begins Jan 17, and will continue bi-weekly, at least into April or May.

In games I play in, I'll keep hitting an RPGA event once a month or so, and the other game I play in bi-weekly is going to come to a culmination fairly soon, I think, as we have hemmed in our arch enemy in a small settlement.
 

francisca said:
The party has opted to go with 1E AD&D set in Greyhawk, before the wars. We start anew Jan 3rd with character generation, background, and mock battles. Then campaign play begins Jan 17, and will continue bi-weekly, at least into April or May.

Let us know how it goes. :)

Any plot ideas yet?
 

Zappo said:
I'm running two campaigns now.

The Warcraft campaign will see the heroes chasing around the four remaining vials from the original Well of Eternity. They have already got one; any of these vials contains immense magical energy - but the world is too strained for this magic to be released without causing an army of demons to be allowed into it. During the next few sessions, they will build a secret fortress to hold the vials, hopefully forever.

Neat! So are the players all playing humans or are they playing other races? I've never played the Warcraft RPG, I've just seen the game.

The Planescape campaign will see the PCs trying to flee from the Abyss, where an immensely powerful curse has trapped them. They are just about to learn the true secret of the curse, but before they can finally leave they will have to trigger a war, kill a demon lord, and escape the wrath of Graz'zt.

Ah... Another typical day in the Abyss. ;)
 
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What is in the future of my campaign?

The End. :)

We will be wrapping it up soon, with a climax between the PCs and a manic warforged. After that, it's whatever someone else wants to run.
 

Henry said:
What is in the future of my campaign?

The End. :)

We will be wrapping it up soon, with a climax between the PCs and a manic warforged. After that, it's whatever someone else wants to run.

we have room at our table. :D

currently the future holds a lot of death and destruction. war. famine. pestilence. plague. wild magical effects. and more...
 

coming up...

I'm running two Eberron games with two different groups, both in Sharn.

I.

The first group is a warforged barbarian, elven ranger and halfing wizard/rogue. They have joined the Boromar Clan (the Sharn equivalent of the mob), had a run-in with a competing criminal organization (Daask--run by ogres and gnolls mostly), and have uncovered some shady buisness involving a rakshasa and House Cannith.

--The party stole a crystal ball from a rakshasa. He will try to get it back, or have his erinyes servant (which the party mistakenly freed) to get it back.

--Daask will continue to be a problem, and eventually the party will have to attack their headquarters, and old temple of the Dark Six hidden in the Cogs beneath Sharn

--Expeditions to Xen'drik will reveal powerful warforged artifacts, but the party will have to fight off drow and giants to get them.

--The Lord of Blades will take an interest in the artifacts and the party's warforged, but how this plays out will be up to the players.

--If the campaign lasts long enough, the party may return to their home, the Lhazaar Principalities, and search the ruins of the Ice Devils on their home island.

II.

The other game has a changeling assassin, a changeling artificer/rogue, a changeling sorceror, an elven ranger and a half-orc fighter. The assassin is affiliated with House Thuranni and the party has caused some problems with the opposing House Phiarlan. The elven ranger has uncovered a mind flayer cult in the city. And they have helped House Cannith recover a powerful schema, thwarting the Order of the Emerald Claw in the process.

--House Phiarlan will pay back House Thuranni for all the trouble they've caused, including an assassination attempt on the party.

--The mind flayer cult will seek out the party, and may have someone partially under control already. The party may unlock secrets of the daelkyr too powerful for them to handle.

--House Cannith will resurface in the campaign when Merrix steals the schema and puts it too his own uses. Of course, as amoral as the party is, will they care?
 

There are currently three major story lines in my Forgotten Realms campaign:

- The Arcane Brotherhood tries to destabilize the Silver Marches and pretends to be the Zhentarim to confuse everyone.

- A powerful demonic entity called the "Father of Wyrms" has fathered several offspring throughout the North. The PCs recently met a half-fiendish wyrmling green dragon, and were pretty freaked out when they discovered it had three red eyeballs in each of its eye sockets. How freaked out will they be once they see young silver dragons with the same "look"? Only time will tell...

- Finally, the elan in the party tries to figure out what precisely it means to be one (so far, he only knows that he doesn't seem to be human any more, that he has forgotten lots of things, and that he has developed psychic powers). Eventual this will lead him to a cabal of powerful elan based in Northern Maztica who turned him into an elan in an attempt to figure out what makes those "paleskins" tick...
 

My campaign's also nearing the end. Right now there's a major war raging all across the outer planes; blackguards against paladins, fiends against celestials and deities against deities. All major forces of evil have united against the forces of good, even the bloodwar has been put on hold.

The material plane is in a state of eternal winter and is being overrun by winterwolves, frostgiants and white dragons. Major cities are being wiped out, vast organisations are crumbling, kings dying and forests burning. Havoc and mayhem everywhere, in other words.

Many deities are likely to die in the ongoing war and new ones will take their place. Among the newcomers will be the PCs; they are around level 35 now and already have 2-3 divine ranks.

When it's all over, I'm gonna take a break from DMing a while, let somebody else do the dirty work, and keep myself busy making all the changes I've been wanting to do on my homebrew. ;)
 

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