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<blockquote data-quote="demonpunk" data-source="post: 1919993" data-attributes="member: 17985"><p><strong>coming up...</strong></p><p></p><p>I'm running two Eberron games with two different groups, both in Sharn.</p><p></p><p>I.</p><p></p><p>The first group is a warforged barbarian, elven ranger and halfing wizard/rogue. They have joined the Boromar Clan (the Sharn equivalent of the mob), had a run-in with a competing criminal organization (Daask--run by ogres and gnolls mostly), and have uncovered some shady buisness involving a rakshasa and House Cannith.</p><p></p><p>--The party stole a crystal ball from a rakshasa. He will try to get it back, or have his erinyes servant (which the party mistakenly freed) to get it back.</p><p></p><p>--Daask will continue to be a problem, and eventually the party will have to attack their headquarters, and old temple of the Dark Six hidden in the Cogs beneath Sharn</p><p></p><p>--Expeditions to Xen'drik will reveal powerful warforged artifacts, but the party will have to fight off drow and giants to get them.</p><p></p><p>--The Lord of Blades will take an interest in the artifacts and the party's warforged, but how this plays out will be up to the players.</p><p></p><p>--If the campaign lasts long enough, the party may return to their home, the Lhazaar Principalities, and search the ruins of the Ice Devils on their home island. </p><p></p><p>II.</p><p></p><p>The other game has a changeling assassin, a changeling artificer/rogue, a changeling sorceror, an elven ranger and a half-orc fighter. The assassin is affiliated with House Thuranni and the party has caused some problems with the opposing House Phiarlan. The elven ranger has uncovered a mind flayer cult in the city. And they have helped House Cannith recover a powerful schema, thwarting the Order of the Emerald Claw in the process.</p><p></p><p>--House Phiarlan will pay back House Thuranni for all the trouble they've caused, including an assassination attempt on the party.</p><p></p><p>--The mind flayer cult will seek out the party, and may have someone partially under control already. The party may unlock secrets of the daelkyr too powerful for them to handle.</p><p></p><p>--House Cannith will resurface in the campaign when Merrix steals the schema and puts it too his own uses. Of course, as amoral as the party is, will they care?</p></blockquote><p></p>
[QUOTE="demonpunk, post: 1919993, member: 17985"] [b]coming up...[/b] I'm running two Eberron games with two different groups, both in Sharn. I. The first group is a warforged barbarian, elven ranger and halfing wizard/rogue. They have joined the Boromar Clan (the Sharn equivalent of the mob), had a run-in with a competing criminal organization (Daask--run by ogres and gnolls mostly), and have uncovered some shady buisness involving a rakshasa and House Cannith. --The party stole a crystal ball from a rakshasa. He will try to get it back, or have his erinyes servant (which the party mistakenly freed) to get it back. --Daask will continue to be a problem, and eventually the party will have to attack their headquarters, and old temple of the Dark Six hidden in the Cogs beneath Sharn --Expeditions to Xen'drik will reveal powerful warforged artifacts, but the party will have to fight off drow and giants to get them. --The Lord of Blades will take an interest in the artifacts and the party's warforged, but how this plays out will be up to the players. --If the campaign lasts long enough, the party may return to their home, the Lhazaar Principalities, and search the ruins of the Ice Devils on their home island. II. The other game has a changeling assassin, a changeling artificer/rogue, a changeling sorceror, an elven ranger and a half-orc fighter. The assassin is affiliated with House Thuranni and the party has caused some problems with the opposing House Phiarlan. The elven ranger has uncovered a mind flayer cult in the city. And they have helped House Cannith recover a powerful schema, thwarting the Order of the Emerald Claw in the process. --House Phiarlan will pay back House Thuranni for all the trouble they've caused, including an assassination attempt on the party. --The mind flayer cult will seek out the party, and may have someone partially under control already. The party may unlock secrets of the daelkyr too powerful for them to handle. --House Cannith will resurface in the campaign when Merrix steals the schema and puts it too his own uses. Of course, as amoral as the party is, will they care? [/QUOTE]
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