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What does the future hold for your campaign?
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<blockquote data-quote="Sejs" data-source="post: 1920124" data-attributes="member: 4910"><p>In the arc of the current adventure/leg of the campaign:</p><p></p><p>- Defeat the necromancer Rahim, and his remaining minions. Find out what he is (was) doing in the ruins of the Library of M'akem.</p><p></p><p>- Explore, encounter some traps and stuff, find some more clues about what destroyed the city in ages past (information that'll prove useful later on).</p><p></p><p>- Encounter the bound janni librarian Taima. Confront a certain jackalwere in the city ruins of the valley below to recover the do-dad needed to free Taima.</p><p></p><p>- Encounter We, the scarab hivemind. Cut a deal with We in order to get access to the sanctuary of Akem, where the Scrolls of Akem (the goal of this particular adventure) are kept. (GM side note: What would a hive-intelligence of beetles that retain knowledge from books they ate as larvae want from adventurers, anyway?)</p><p></p><p>- Enter the Sanctuary and encounter the mad ghost of Akem. Set his mind right using clues gained along the course of the adventure. Make Akem realize he was not to blame for the descruction of his people so that his spirit may rest. Get rewarded when the ghost pulls his cache from the borther etherial back to the material plane in thanks for what the PCs have done. Get the Scrolls of Akem, which are part of said cache.</p><p></p><p>- Return to Calimport and report their success to Hargrim Havlocke, their wizard buddy and middle-man for their employer, Lord Reylan Wordsoph. Finish up any remaining business in the area, charter a new ship, and then it's off to the Lake of Steam for the next leg of the campaign!</p></blockquote><p></p>
[QUOTE="Sejs, post: 1920124, member: 4910"] In the arc of the current adventure/leg of the campaign: - Defeat the necromancer Rahim, and his remaining minions. Find out what he is (was) doing in the ruins of the Library of M'akem. - Explore, encounter some traps and stuff, find some more clues about what destroyed the city in ages past (information that'll prove useful later on). - Encounter the bound janni librarian Taima. Confront a certain jackalwere in the city ruins of the valley below to recover the do-dad needed to free Taima. - Encounter We, the scarab hivemind. Cut a deal with We in order to get access to the sanctuary of Akem, where the Scrolls of Akem (the goal of this particular adventure) are kept. (GM side note: What would a hive-intelligence of beetles that retain knowledge from books they ate as larvae want from adventurers, anyway?) - Enter the Sanctuary and encounter the mad ghost of Akem. Set his mind right using clues gained along the course of the adventure. Make Akem realize he was not to blame for the descruction of his people so that his spirit may rest. Get rewarded when the ghost pulls his cache from the borther etherial back to the material plane in thanks for what the PCs have done. Get the Scrolls of Akem, which are part of said cache. - Return to Calimport and report their success to Hargrim Havlocke, their wizard buddy and middle-man for their employer, Lord Reylan Wordsoph. Finish up any remaining business in the area, charter a new ship, and then it's off to the Lake of Steam for the next leg of the campaign! [/QUOTE]
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