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What does the future hold for your campaign?
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<blockquote data-quote="Imret" data-source="post: 1920399" data-attributes="member: 991"><p>Odds are, sadly, that the near future is about to include a mass burial of PC's.</p><p></p><p>The Blacktusk orcs have been getting bolder and bolder, and shocked survivors babble about horrible 'things' coming with them, devouring peasants and orcs with equal abandon as battle begins. The PC's have slain a handful of warbands (now bordering on 11th level), a vile something that very nearly rendered the wizard un<em>resurrect</em>able, and a dire ape band that happened to be in the wrong place. Now, they've infiltrated an orc encampment, right into the central tent.</p><p></p><p>It isn't the leader's tent, or the shaman's. It's practically empty, just a small idol half-buried in the ground. Belonging to no god they recognize, it's assumed to be oddly-placed treasure. This despite the fact that the fighter still hasn't stopped gibbering and wetting himself in terror after touching it, and his hand may never be the same. Despite the fact there's not another tent within 200 feet of the idol. Despite that it's been described as "while partially obscured by dirt, it's difficult to look at for long periods, as if it were squirming of its own volition". Despite that it radiates blindingly powerful abjuration and conjuration magic. So, ignoring all logic to the contrary, they've dug it out, and the plan is to snatch it up in a bedroll and run like he().</p><p></p><p>I've given them plenty of warnings. If they wanna move the only thing keeping the tribe's new patron buried in timeless sleep beneath the earth, that's their perogative. My players should really read more Lovecraft.</p></blockquote><p></p>
[QUOTE="Imret, post: 1920399, member: 991"] Odds are, sadly, that the near future is about to include a mass burial of PC's. The Blacktusk orcs have been getting bolder and bolder, and shocked survivors babble about horrible 'things' coming with them, devouring peasants and orcs with equal abandon as battle begins. The PC's have slain a handful of warbands (now bordering on 11th level), a vile something that very nearly rendered the wizard un[i]resurrect[/i]able, and a dire ape band that happened to be in the wrong place. Now, they've infiltrated an orc encampment, right into the central tent. It isn't the leader's tent, or the shaman's. It's practically empty, just a small idol half-buried in the ground. Belonging to no god they recognize, it's assumed to be oddly-placed treasure. This despite the fact that the fighter still hasn't stopped gibbering and wetting himself in terror after touching it, and his hand may never be the same. Despite the fact there's not another tent within 200 feet of the idol. Despite that it's been described as "while partially obscured by dirt, it's difficult to look at for long periods, as if it were squirming of its own volition". Despite that it radiates blindingly powerful abjuration and conjuration magic. So, ignoring all logic to the contrary, they've dug it out, and the plan is to snatch it up in a bedroll and run like he(). I've given them plenty of warnings. If they wanna move the only thing keeping the tribe's new patron buried in timeless sleep beneath the earth, that's their perogative. My players should really read more Lovecraft. [/QUOTE]
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