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What does the go D20 ruling mean for the living campaigns?
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<blockquote data-quote="Adso" data-source="post: 655572" data-attributes="member: 6706"><p>I highly disagree with this statement. One of the chief reasons contributing to the decision to drop non-d20 System games was the fact that fewer and fewer RPGA members were playing these adventures. In this way we have adopted the focus that our member’s play pattern has already made a virtual reality. </p><p></p><p>They’re other factors as well, like the fact that RPGA is a WotC-owned and operated organized play department, and there are some gray areas in creating, running, or supporting event that present games that we do not own. While over the years we had many loose agreements with other game publishers in regards to these programs, loose agreements only go so far, and as the RPGA membership grows, and our distribution of adventures becomes broader, loose agreements become more problematic if the owners of the those games find any kind of fault with what we are doing. </p><p></p><p>Folks who want to run organized play for roleplaying games outside of the ones that we either own or license really should work with the companies that do own them. That company should be making the decision on how they are presented, how they are packaged, how they are distributed, and ultimately how they are played in an organized play event rather than it defaulting to a system that was ultimately created for different versions of the D&D game, and distributed by an entity that at the end of the day is their to drive the success of Wizards of the Coast products. </p><p></p><p>This was a hard decision for us. It was a program decision. It was a business decision. And ultimately it was a decision based on the play patterns of our membership, the expectations of potential members, and the fact that we really wanted to focus on what we do best—organized play for Wizards of the Coast roleplaying games and the d20 System events. While I knew that some people would be frustrate and even infuriated with the decision, I do believe it was on many levels the best, and maybe the really the only decision to make.</p></blockquote><p></p>
[QUOTE="Adso, post: 655572, member: 6706"] I highly disagree with this statement. One of the chief reasons contributing to the decision to drop non-d20 System games was the fact that fewer and fewer RPGA members were playing these adventures. In this way we have adopted the focus that our member’s play pattern has already made a virtual reality. They’re other factors as well, like the fact that RPGA is a WotC-owned and operated organized play department, and there are some gray areas in creating, running, or supporting event that present games that we do not own. While over the years we had many loose agreements with other game publishers in regards to these programs, loose agreements only go so far, and as the RPGA membership grows, and our distribution of adventures becomes broader, loose agreements become more problematic if the owners of the those games find any kind of fault with what we are doing. Folks who want to run organized play for roleplaying games outside of the ones that we either own or license really should work with the companies that do own them. That company should be making the decision on how they are presented, how they are packaged, how they are distributed, and ultimately how they are played in an organized play event rather than it defaulting to a system that was ultimately created for different versions of the D&D game, and distributed by an entity that at the end of the day is their to drive the success of Wizards of the Coast products. This was a hard decision for us. It was a program decision. It was a business decision. And ultimately it was a decision based on the play patterns of our membership, the expectations of potential members, and the fact that we really wanted to focus on what we do best—organized play for Wizards of the Coast roleplaying games and the d20 System events. While I knew that some people would be frustrate and even infuriated with the decision, I do believe it was on many levels the best, and maybe the really the only decision to make. [/QUOTE]
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