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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="pemerton" data-source="post: 9154879" data-attributes="member: 42582"><p>The relationship between attacks per round, damage per attack, hit points recovered per <time period>, etc are all ultimately arbitrary. They're just mechanical devices that establish the parameters in which the game answers the questions "How does this fight go?" and "How badly is this participant hurt?"</p><p></p><p>In Queen of the Black Coast, Conan kills were-hyenas by shooting them with arrows, and then punching one in the head with his pommel, tearing out another's throat, and smashing a third on marble steps. All this as they rip and tear at him.</p><p></p><p>In the fiction, this isn't magical - it's just Conan being tough. In the context of D&D, where a were-hyena would presumably have 50-ish hp (as a werewolf does), this requires damage bonuses and a rapid rate of attack. And probably also damage resistance and/or in-combat hp regeneration.</p><p></p><p>It's controversial to say so, but 4e D&D provides an obvious starting point for thinking about how this might all look in contemporary D&D terms: multiple dice of weapon damage, AoE close bursts, the ability to spend healing surges, and similar sorts of things.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9154879, member: 42582"] The relationship between attacks per round, damage per attack, hit points recovered per <time period>, etc are all ultimately arbitrary. They're just mechanical devices that establish the parameters in which the game answers the questions "How does this fight go?" and "How badly is this participant hurt?" In Queen of the Black Coast, Conan kills were-hyenas by shooting them with arrows, and then punching one in the head with his pommel, tearing out another's throat, and smashing a third on marble steps. All this as they rip and tear at him. In the fiction, this isn't magical - it's just Conan being tough. In the context of D&D, where a were-hyena would presumably have 50-ish hp (as a werewolf does), this requires damage bonuses and a rapid rate of attack. And probably also damage resistance and/or in-combat hp regeneration. It's controversial to say so, but 4e D&D provides an obvious starting point for thinking about how this might all look in contemporary D&D terms: multiple dice of weapon damage, AoE close bursts, the ability to spend healing surges, and similar sorts of things. [/QUOTE]
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What does the mundane high level fighter look like? [+]
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