Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What does the mundane high level fighter look like? [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 9157548" data-attributes="member: 15700"><p>It's something I'm leaning pretty heavily on in my current project (GEAS). Conditions can really suck, and it seems glaringly obvious to me that a battle-hardened warrior can end many of those through willpower.</p><p></p><p>For example, all warriors get the following (for context, every time you get an XP point, you can buy a trait that is in your circle or lower. Think of circles at tiers of play):</p><p></p><p><strong>Warrior Traits</strong></p><p>Armor Proficiency: Light, medium, and heavy armor.</p><p>Core Die: d10</p><p>Starting Skills: Choose any two ability subcategories.</p><p>Weapon Proficiency: All weapons.</p><p>Action Points: You begin with a pool of 6 AP.</p><p></p><p>Starting Traits:</p><p>Hold the Line: You can make one opportunity attack for each creature triggering it this round by spending 5 vigor. This does not count as using your response.</p><p>Martial Expert: You may use Combination Maneuvers as described in the Martial Maneuvers section.</p><p>Winded: While in the winded status, you recover twice the vitality you normally would when a spell, ability, or effect causes you to recover vitality.</p><p>Stances: For 4 AP, you adopt a stance that lasts until combat ends or you choose to spend 4 AP to change the stance.</p><ul> <li data-xf-list-type="ul">Defensive Stance: +1 DEF PD and +1 DR while stance is active.</li> <li data-xf-list-type="ul">Offensive Stance: +1 CD to BDP bonus with weapons or natural attacks while stance is active.</li> <li data-xf-list-type="ul">Tactical Stance: +2 AP while this stance is active.</li> </ul><p>Weapon Training: Gain +1 PD when attacking with weapons or natural attacks.</p><p></p><p>Circle 1 Traits:</p><p>Vitality: Increase your vitality by +1 CD. You may select this up to three times in this Circle.</p><p>Vigor: Increase your vigor by +1 CD. You may select this up to three times in this Circle.</p><p>Action Point: Increase your maximum AP pool by 2.</p><p></p><p>Circle 2 Traits:</p><p>Vitality: Increase your vitality by +1 CD. You may select this up to three times in this Circle.</p><p>Vigor: Increase your vigor by +1 CD. You may select this up to three times in this Circle.</p><p>Ability: Increase one of your abilities by 1.</p><p>Battle Fortitude: Recover an additional 2 CD BDP of vitality after completing a rest (up to your maximum).</p><p></p><p>Circle 3 Traits:</p><p>Vitality: Increase your vitality by +1 CD. You may select this up to three times in this Circle.</p><p>Vigor: Increase your vigor by +1 CD. You may select this up to three times in this Circle.</p><p>Cannon Fodder. Any opponent you hit with an attack that has a MC of 1M or less is brought to zero vitality, regardless of damage. Attacks against these creatures have the AP cost reduced to 1.</p><p>Weapon Training: Gain +1 PD bonus when attacking with weapons or natural attacks.</p><p>Action Point: Increase your maximum AP pool by 2.</p><p></p><p>Circle 4 Traits:</p><p>Vitality: Increase your vitality by +1 CD. You may select this up to three times in this Circle.</p><p>Vigor: Increase your vigor by +1 CD. You may select this up to three times in this Circle.</p><p>Ability: Increase one of your abilities by 1.</p><p>Weapon Mastery: Gain a +2 CD bonus to your WDP when attacking unarmed or with weapons.</p><p>Cannon Fodder. Any opponent you hit with an attack that has a MC of 1H or less is brought to zero vitality, regardless of damage. Attacks against these creatures have the AP cost reduced to 1.</p><p></p><p><strong>And the Mercenary Specialty (subclass of warrior):</strong></p><p></p><p>Circle 1 Traits</p><p>Weapon Specialization: You are able to utilize the Weapon Traits feature from weapons.</p><p>Shield Mastery: Add your shield DEF as a PD bonus to your ability check Challenge Rolls to resist area-of-effect spells/attacks. I.e., if your shield has a DEF rating of +2 PD, you add 2 PD to your Challenge Rolls when called to resist an area of effect attack, such as a dragon’s breath or flame explosion spell.</p><p>Training: Gain a +1 PD bonus to any ability skill check.</p><p>Sniper: Gain a +1 CD bonus to your BDP when attacking with ranged weapons.</p><p>Suck It Up: Use a response action (2 AP) to recover 2 CD of vigor. You may use this once per breather.</p><p></p><p>Circle 2 Traits</p><p>Protection: As a response (1 AP) to an ally within 5 feet of you being attacked, spend 3 vigor and add your DEF PD bonus from your shield to that ally’s DEF PD until the start of your next turn.</p><p>Armor Mastery: Gain a +1 bonus to your DEF PD when wearing armor.</p><p>Precise Strike: As a response (1 AP) to a successful attack of yours landing, spend up to 1 CD vigor to inflict an extra amount of damage equaling the amount of vigor spent.</p><p>Riposte: As a response (1 AP) to getting melee attacked, spend 5 vigor to make one melee attack at the creature that successfully hit you.</p><p>Suck It Up II: Amount recovered increases to 2 CD + 2 CD.</p><p></p><p>Circle 3 Traits</p><p><strong><span style="color: rgb(61, 142, 185)">Back In The Fight: As a response (3 AP), spend 5 vigor and end one negative status affecting you. </span></strong></p><p>Sacrifice: As a response (1 AP) to an ally within 5 feet being attacked, spend 5 vigor and step in the way of an attack targeting that ally. Move that attack to yourself.</p><p>Training: Gain an additional +1 PD bonus to any ability skill check.</p><p>Combat Mastery: Gain a +2 PD bonus when attempting a Martial maneuver or resisting a Martial maneuver.</p><p>Robust: If at the start of your turn you are in the winded status and do not have any desperation points, grant yourself a desperation point.</p><p></p><p>Circle 4 Traits</p><p>Long Reach: The reach of your weapons increases by 5 feet. If it is ranged, add 50% distance.</p><p>Whirlwind: Spend 6 AP to either attack every creature within 5 feet of you with a chosen melee weaopn, or attack each creature in a 5-foot radius for ranged attacks provided you have enough ammunition to do so.</p><p>Precision Strike: As a response (1 AP) to a successful attack of yours landing, spend 5 vigor to bypass any resistances or immunities the creature might have to your attack until the start of its next turn.</p><p>Imposing: Creatures are considered one size smaller when you use a trait or maneuver or item that is size limited. I.e., if you could grapple a large-sized or smaller creature previously, you can now grapple huge-sized or smaller creatures.</p><p>Immovable: You cannot be moved or pushed against your will. if you do not move during your turn, you gain a +2 DR bonus until the start of your next turn.</p><p></p><p>Epic Traits</p><p>Armor Master: You can wear armor comfortably, without any drawbacks from weight or encumbrance or extended wear. You also gain immunity to non-magical attacks.</p><p>Arms Master: You can apply the special traits from weapons on any successful attack roll, not just ones that have multiple successes.</p><p>Blurring Attacks: Spend 10 vigor. The AP cost of your weapons is reduced by 1 (minimum 1) until the end of your turn.</p><p>Staying Power: You may spend 5 XP to choose this trait multiple times. Each time you choose this trait, you gain 2 CD of vigor and vitality.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9157548, member: 15700"] It's something I'm leaning pretty heavily on in my current project (GEAS). Conditions can really suck, and it seems glaringly obvious to me that a battle-hardened warrior can end many of those through willpower. For example, all warriors get the following (for context, every time you get an XP point, you can buy a trait that is in your circle or lower. Think of circles at tiers of play): [B]Warrior Traits[/B] Armor Proficiency: Light, medium, and heavy armor. Core Die: d10 Starting Skills: Choose any two ability subcategories. Weapon Proficiency: All weapons. Action Points: You begin with a pool of 6 AP. Starting Traits: Hold the Line: You can make one opportunity attack for each creature triggering it this round by spending 5 vigor. This does not count as using your response. Martial Expert: You may use Combination Maneuvers as described in the Martial Maneuvers section. Winded: While in the winded status, you recover twice the vitality you normally would when a spell, ability, or effect causes you to recover vitality. Stances: For 4 AP, you adopt a stance that lasts until combat ends or you choose to spend 4 AP to change the stance. [LIST] [*]Defensive Stance: +1 DEF PD and +1 DR while stance is active. [*]Offensive Stance: +1 CD to BDP bonus with weapons or natural attacks while stance is active. [*]Tactical Stance: +2 AP while this stance is active. [/LIST] Weapon Training: Gain +1 PD when attacking with weapons or natural attacks. Circle 1 Traits: Vitality: Increase your vitality by +1 CD. You may select this up to three times in this Circle. Vigor: Increase your vigor by +1 CD. You may select this up to three times in this Circle. Action Point: Increase your maximum AP pool by 2. Circle 2 Traits: Vitality: Increase your vitality by +1 CD. You may select this up to three times in this Circle. Vigor: Increase your vigor by +1 CD. You may select this up to three times in this Circle. Ability: Increase one of your abilities by 1. Battle Fortitude: Recover an additional 2 CD BDP of vitality after completing a rest (up to your maximum). Circle 3 Traits: Vitality: Increase your vitality by +1 CD. You may select this up to three times in this Circle. Vigor: Increase your vigor by +1 CD. You may select this up to three times in this Circle. Cannon Fodder. Any opponent you hit with an attack that has a MC of 1M or less is brought to zero vitality, regardless of damage. Attacks against these creatures have the AP cost reduced to 1. Weapon Training: Gain +1 PD bonus when attacking with weapons or natural attacks. Action Point: Increase your maximum AP pool by 2. Circle 4 Traits: Vitality: Increase your vitality by +1 CD. You may select this up to three times in this Circle. Vigor: Increase your vigor by +1 CD. You may select this up to three times in this Circle. Ability: Increase one of your abilities by 1. Weapon Mastery: Gain a +2 CD bonus to your WDP when attacking unarmed or with weapons. Cannon Fodder. Any opponent you hit with an attack that has a MC of 1H or less is brought to zero vitality, regardless of damage. Attacks against these creatures have the AP cost reduced to 1. [B]And the Mercenary Specialty (subclass of warrior):[/B] Circle 1 Traits Weapon Specialization: You are able to utilize the Weapon Traits feature from weapons. Shield Mastery: Add your shield DEF as a PD bonus to your ability check Challenge Rolls to resist area-of-effect spells/attacks. I.e., if your shield has a DEF rating of +2 PD, you add 2 PD to your Challenge Rolls when called to resist an area of effect attack, such as a dragon’s breath or flame explosion spell. Training: Gain a +1 PD bonus to any ability skill check. Sniper: Gain a +1 CD bonus to your BDP when attacking with ranged weapons. Suck It Up: Use a response action (2 AP) to recover 2 CD of vigor. You may use this once per breather. Circle 2 Traits Protection: As a response (1 AP) to an ally within 5 feet of you being attacked, spend 3 vigor and add your DEF PD bonus from your shield to that ally’s DEF PD until the start of your next turn. Armor Mastery: Gain a +1 bonus to your DEF PD when wearing armor. Precise Strike: As a response (1 AP) to a successful attack of yours landing, spend up to 1 CD vigor to inflict an extra amount of damage equaling the amount of vigor spent. Riposte: As a response (1 AP) to getting melee attacked, spend 5 vigor to make one melee attack at the creature that successfully hit you. Suck It Up II: Amount recovered increases to 2 CD + 2 CD. Circle 3 Traits [B][COLOR=rgb(61, 142, 185)]Back In The Fight: As a response (3 AP), spend 5 vigor and end one negative status affecting you. [/COLOR][/B] Sacrifice: As a response (1 AP) to an ally within 5 feet being attacked, spend 5 vigor and step in the way of an attack targeting that ally. Move that attack to yourself. Training: Gain an additional +1 PD bonus to any ability skill check. Combat Mastery: Gain a +2 PD bonus when attempting a Martial maneuver or resisting a Martial maneuver. Robust: If at the start of your turn you are in the winded status and do not have any desperation points, grant yourself a desperation point. Circle 4 Traits Long Reach: The reach of your weapons increases by 5 feet. If it is ranged, add 50% distance. Whirlwind: Spend 6 AP to either attack every creature within 5 feet of you with a chosen melee weaopn, or attack each creature in a 5-foot radius for ranged attacks provided you have enough ammunition to do so. Precision Strike: As a response (1 AP) to a successful attack of yours landing, spend 5 vigor to bypass any resistances or immunities the creature might have to your attack until the start of its next turn. Imposing: Creatures are considered one size smaller when you use a trait or maneuver or item that is size limited. I.e., if you could grapple a large-sized or smaller creature previously, you can now grapple huge-sized or smaller creatures. Immovable: You cannot be moved or pushed against your will. if you do not move during your turn, you gain a +2 DR bonus until the start of your next turn. Epic Traits Armor Master: You can wear armor comfortably, without any drawbacks from weight or encumbrance or extended wear. You also gain immunity to non-magical attacks. Arms Master: You can apply the special traits from weapons on any successful attack roll, not just ones that have multiple successes. Blurring Attacks: Spend 10 vigor. The AP cost of your weapons is reduced by 1 (minimum 1) until the end of your turn. Staying Power: You may spend 5 XP to choose this trait multiple times. Each time you choose this trait, you gain 2 CD of vigor and vitality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does the mundane high level fighter look like? [+]
Top