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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Baron Opal II" data-source="post: 9175637" data-attributes="member: 6794067"><p>Well, to start in my adapted AD&D:</p><p></p><p>Fighters gain +1 to attack per level and +(1 + Level/3) to damage. +1 to damage at 1st level, +2 at 4th, up to +5 at 12th. At 1st level they also have <em>Smite </em>(trade +1 attack for +1 damage, up to attack bonus), <em>Parry </em>(trade +1 attack for +1 AC, up to attack bonus), and <em>Cleave </em>(gain an extra attack for each foe dropped, up to their level in bonus attacks). At 4th level, with a +1 masterwork weapon, the minimum damage is typically 6 pts. This is the average hit points for a 1 HD creature. This conceivably allows the 4th level fighter to drop up to 5 lightly armored opponents per round. At 9th level with a magical weapon they are able to chew through considerable numbers of 2 and 3 HD creatures. This covers the "Indigo Montoya" effect.</p><p></p><p>Fighters gain extra attacks at 5th and 10th level. Non-fighter martials (Ranger, &c.) gain extra attacks at 6th and 11th and cleave once per two levels.</p><p></p><p>I have a number of fighting guilds / mystery cults for fighters. While the higher level mysteries are preternatural*, the lower level illuminations are either mundane or uncanny. I think this would translate to sub-classes for 5e; I developed them from the prestige class pattern. For example:</p><p></p><p><u>Scions of Merov, Way of the Manticore</u></p><p></p><p>Pick an ability at 3rd level and every third level thereafter.</p><p>Base advantage: Damage bonus is +(1 + Level/2)</p><p>Stigma: Hair grown to such length as to obscure the face.</p><p></p><p>A) Demoralizing Scream: At the first round of a combat, the scion can reveal their face and scream at an opponent. If they fail their save they are frightened of the scion. They attack at disadvantage and will not move towards the scion. This lasts for one round.</p><p></p><p>B) Tail Lash: Once per combat / 10 minutes the scion can throw a cluster of three knives. [Area similar to <em>burning hands</em>] Targets within the area take 2d4+2 damage. This is a bonus attack in addition to their usual attack action.</p><p></p><p>C) Pouncing Leap: Once per combat / 10 minutes the scion can jump 30 ft. forward or 15 ft. vertically and make an attack afterward.</p><p></p><p>&c.</p><p></p><p>At 12th level, all fighters can mow down "minion" level opponents. They have the option of learning up to 6 more special techniques of "The Riddle of Steel" such as Sniper (Smite for missile weapons), Sweeping Attack (One attack against 2-3 targets in a row next to you for minimal damage), &c. They also have the ability to pursue Siege Warfare (knowledge of use, tactics, logistics, and construction of siege engines), First Among Equals (build / capture a fort and gain an army), Speaker of the Way (gain a smaller, better trained squad of loyal followers), &c.</p><p></p><p>* Mundane --> Uncanny --> Preternatural --> Magical / Supernatural.</p><p><em>Mundane</em>: Anybody can do this if trained.</p><p><em>Uncanny</em>: Special people can do this if trained; top mundane performance in defiance of probability.</p><p><em>Preternatural</em>: Highly trained special people can do this, might even detect as magic weakly, but not dispellable.</p><p><em>Magic</em>: It's magic.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 9175637, member: 6794067"] Well, to start in my adapted AD&D: Fighters gain +1 to attack per level and +(1 + Level/3) to damage. +1 to damage at 1st level, +2 at 4th, up to +5 at 12th. At 1st level they also have [I]Smite [/I](trade +1 attack for +1 damage, up to attack bonus), [I]Parry [/I](trade +1 attack for +1 AC, up to attack bonus), and [I]Cleave [/I](gain an extra attack for each foe dropped, up to their level in bonus attacks). At 4th level, with a +1 masterwork weapon, the minimum damage is typically 6 pts. This is the average hit points for a 1 HD creature. This conceivably allows the 4th level fighter to drop up to 5 lightly armored opponents per round. At 9th level with a magical weapon they are able to chew through considerable numbers of 2 and 3 HD creatures. This covers the "Indigo Montoya" effect. Fighters gain extra attacks at 5th and 10th level. Non-fighter martials (Ranger, &c.) gain extra attacks at 6th and 11th and cleave once per two levels. I have a number of fighting guilds / mystery cults for fighters. While the higher level mysteries are preternatural*, the lower level illuminations are either mundane or uncanny. I think this would translate to sub-classes for 5e; I developed them from the prestige class pattern. For example: [U]Scions of Merov, Way of the Manticore[/U] Pick an ability at 3rd level and every third level thereafter. Base advantage: Damage bonus is +(1 + Level/2) Stigma: Hair grown to such length as to obscure the face. A) Demoralizing Scream: At the first round of a combat, the scion can reveal their face and scream at an opponent. If they fail their save they are frightened of the scion. They attack at disadvantage and will not move towards the scion. This lasts for one round. B) Tail Lash: Once per combat / 10 minutes the scion can throw a cluster of three knives. [Area similar to [I]burning hands[/I]] Targets within the area take 2d4+2 damage. This is a bonus attack in addition to their usual attack action. C) Pouncing Leap: Once per combat / 10 minutes the scion can jump 30 ft. forward or 15 ft. vertically and make an attack afterward. &c. At 12th level, all fighters can mow down "minion" level opponents. They have the option of learning up to 6 more special techniques of "The Riddle of Steel" such as Sniper (Smite for missile weapons), Sweeping Attack (One attack against 2-3 targets in a row next to you for minimal damage), &c. They also have the ability to pursue Siege Warfare (knowledge of use, tactics, logistics, and construction of siege engines), First Among Equals (build / capture a fort and gain an army), Speaker of the Way (gain a smaller, better trained squad of loyal followers), &c. * Mundane --> Uncanny --> Preternatural --> Magical / Supernatural. [I]Mundane[/I]: Anybody can do this if trained. [I]Uncanny[/I]: Special people can do this if trained; top mundane performance in defiance of probability. [I]Preternatural[/I]: Highly trained special people can do this, might even detect as magic weakly, but not dispellable. [I]Magic[/I]: It's magic. [/QUOTE]
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