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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Quickleaf" data-source="post: 9176667" data-attributes="member: 20323"><p>Well, I want to point out you are conflating two different things.</p><p></p><p>1 - our shared desire for the fighter to be more interesting at higher levels</p><p></p><p>and</p><p></p><p>2 - that Mihawk style anime "not-magic" is the solution</p><p></p><p>IMO, 2 is <em>an </em>answer to 1, but it is not exclusively the only answer to 1.</p><p></p><p>I often play fighters (or similar no-magic characters) when I get the chance to play. I think the fighter class is flawed - and I know I'm in the minority, as most folks really enjoy it, and by the metrics we have it's very popular. Yet I still gravitate toward it despite the flaws I perceive. Because the "armed only with my sword and my wits" <em>grounded </em>fantasy appeals to me. Your answer for the design challenge of the fighter may be #2, and that's totally legitimate, but you lose the interest of players like me who enjoy the class precisely because of its "mundanity."</p><p></p><p>It's fine to implement solution #2, but I think it's important to consider what attracts players to run a hero lacking magical ability in the first place. And I think that's a shifting target based on audience, btw.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9176667, member: 20323"] Well, I want to point out you are conflating two different things. 1 - our shared desire for the fighter to be more interesting at higher levels and 2 - that Mihawk style anime "not-magic" is the solution IMO, 2 is [I]an [/I]answer to 1, but it is not exclusively the only answer to 1. I often play fighters (or similar no-magic characters) when I get the chance to play. I think the fighter class is flawed - and I know I'm in the minority, as most folks really enjoy it, and by the metrics we have it's very popular. Yet I still gravitate toward it despite the flaws I perceive. Because the "armed only with my sword and my wits" [I]grounded [/I]fantasy appeals to me. Your answer for the design challenge of the fighter may be #2, and that's totally legitimate, but you lose the interest of players like me who enjoy the class precisely because of its "mundanity." It's fine to implement solution #2, but I think it's important to consider what attracts players to run a hero lacking magical ability in the first place. And I think that's a shifting target based on audience, btw. [/QUOTE]
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