Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What does the mundane high level fighter look like? [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pedantic" data-source="post: 9178476" data-attributes="member: 6690965"><p>That precise squishiness is why I've tried to write the question off for years, and just get everyone using some agreed on power-source. You have to first solve the aesthetic problem, which you're never going to get perfect consensus on but you can probably get close enough to do design work; where is the line between <em>amplifying</em> a mundane trait and creating a new ability? People (including me!) generally will forgive the former, but object to the latter. Mundane abilities generally cannot be "techniques," self-contained bundles of rules that are invoked by themselves. Instead, you need to take a universal rules construct, (making attacks, climbing stuff, lifting heavy things, etc.) and amplify that.</p><p></p><p>The next problem once you've done that is the issue of generalizability. The problem you run into then is making sure the scaling is consistent; because you're not describing a discrete, self-contained action, but instead using the action to showcase a general property of a character, you need to ensure whatever ultimately ability you get is generalizable to similar situations. Lifting a large rock to do a big thrown weapon attack necessitates lifting heavy doors, necessitates stronger basic attacks, necessitates bending steel and so on. </p><p></p><p>The source material tends to fail you here. Myth and legend usually showcase specific feats of strength or ability, but don't then build on them to establish consistent truths about the character.</p><p></p><p>Thinking about it, the task would be significantly easier if the basic resolution system for mundane tasks integrated a currency from the get go. If you were spending focus or effort or exhaustion or something as part of normal skill checks, it would be much easier to expand on and appropriate the resource for use with limited high level techniques.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9178476, member: 6690965"] That precise squishiness is why I've tried to write the question off for years, and just get everyone using some agreed on power-source. You have to first solve the aesthetic problem, which you're never going to get perfect consensus on but you can probably get close enough to do design work; where is the line between [I]amplifying[/I] a mundane trait and creating a new ability? People (including me!) generally will forgive the former, but object to the latter. Mundane abilities generally cannot be "techniques," self-contained bundles of rules that are invoked by themselves. Instead, you need to take a universal rules construct, (making attacks, climbing stuff, lifting heavy things, etc.) and amplify that. The next problem once you've done that is the issue of generalizability. The problem you run into then is making sure the scaling is consistent; because you're not describing a discrete, self-contained action, but instead using the action to showcase a general property of a character, you need to ensure whatever ultimately ability you get is generalizable to similar situations. Lifting a large rock to do a big thrown weapon attack necessitates lifting heavy doors, necessitates stronger basic attacks, necessitates bending steel and so on. The source material tends to fail you here. Myth and legend usually showcase specific feats of strength or ability, but don't then build on them to establish consistent truths about the character. Thinking about it, the task would be significantly easier if the basic resolution system for mundane tasks integrated a currency from the get go. If you were spending focus or effort or exhaustion or something as part of normal skill checks, it would be much easier to expand on and appropriate the resource for use with limited high level techniques. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does the mundane high level fighter look like? [+]
Top