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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Oofta" data-source="post: 9179824" data-attributes="member: 6801845"><p>I said nothing about any of these. I said mob rules were not optional because they are not. It's a way to handle the scenario where a number of low level monsters attack a higher level party. If you don't believe me, read the DMG.</p><p></p><p></p><p></p><p>A high level fighter would kill those low level monsters quite quickly, but no they are not going to do it with one attack roll. What you're expecting out of the rules was never a design goal and I fail to see why it's an issue. There <em>is</em> an optional cleave rule in the DMG that basically if you kill a monster in a single blow the damage can carry over to the next monster within reach. That would be in the Dungeon Master's Workshop chapter which does have optional rules. </p><p></p><p>So if cleaving through multiple foes with one swing is something you want in your game, there are <em>optional </em>rules to do so.</p><p></p><p></p><p></p><p>I think feats, multiclassing and magical items are quite common, if we had access to DndBeyond data like WOTC does we'd have a better idea.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9179824, member: 6801845"] I said nothing about any of these. I said mob rules were not optional because they are not. It's a way to handle the scenario where a number of low level monsters attack a higher level party. If you don't believe me, read the DMG. A high level fighter would kill those low level monsters quite quickly, but no they are not going to do it with one attack roll. What you're expecting out of the rules was never a design goal and I fail to see why it's an issue. There [I]is[/I] an optional cleave rule in the DMG that basically if you kill a monster in a single blow the damage can carry over to the next monster within reach. That would be in the Dungeon Master's Workshop chapter which does have optional rules. So if cleaving through multiple foes with one swing is something you want in your game, there are [I]optional [/I]rules to do so. I think feats, multiclassing and magical items are quite common, if we had access to DndBeyond data like WOTC does we'd have a better idea. [/QUOTE]
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What does the mundane high level fighter look like? [+]
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