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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Pedantic" data-source="post: 9179862" data-attributes="member: 6690965"><p>Oh, I fundamentally disagree. You can find a years long bibliography scattered across various forums where I continue to assert that supernatural or magical abilities are and must be strictly superior to mundane abilities as a matter of definition, particularly given the design limitations of TTRPGs, but you're right to indicate it's off topic.</p><p></p><p>Would that were true, but you only have to go back a few posts for this direct counter example:</p><p></p><p>Mundane abilities can (and to be appropriate for the higher levels, arguably must) scale above and beyond norms, but cannot do so indefinitely before undermining the aesthetic. The mundane Fighter isn't a color palette for a set of level appropriate abilities, it is a design limitation on those abilities, and a quite tricky one to satisfy.</p><p></p><p>Yeah, that's the whole reason they're easier to design for. You can set whatever arbitrary limits you want for a magic system, and then back justify those mechanical limits as features of the power-source. It's a significantly less restrictive aesthetic, so you simply don't have to work as hard to make it work (and really, it's lots of different aesthetics, like hermetic magic, vs. spirit channeling that get lumped together and deserve more individual attention).</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9179862, member: 6690965"] Oh, I fundamentally disagree. You can find a years long bibliography scattered across various forums where I continue to assert that supernatural or magical abilities are and must be strictly superior to mundane abilities as a matter of definition, particularly given the design limitations of TTRPGs, but you're right to indicate it's off topic. Would that were true, but you only have to go back a few posts for this direct counter example: Mundane abilities can (and to be appropriate for the higher levels, arguably must) scale above and beyond norms, but cannot do so indefinitely before undermining the aesthetic. The mundane Fighter isn't a color palette for a set of level appropriate abilities, it is a design limitation on those abilities, and a quite tricky one to satisfy. Yeah, that's the whole reason they're easier to design for. You can set whatever arbitrary limits you want for a magic system, and then back justify those mechanical limits as features of the power-source. It's a significantly less restrictive aesthetic, so you simply don't have to work as hard to make it work (and really, it's lots of different aesthetics, like hermetic magic, vs. spirit channeling that get lumped together and deserve more individual attention). [/QUOTE]
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