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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Tony Vargas" data-source="post: 9179889" data-attributes="member: 996"><p>I'd argue that the design consideration of a TTRPG - particularly that they be balanced - demand the opposite. Indeed, ironically, EGG chose the 'Vancian' system of magic that became so wildly OP<em> for fear casters would otherwise be unable to keep up </em>with fighting men.</p><p></p><p>That's not a counter-example, it's just someone denying the premise of a + thread. </p><p></p><p>Only if your aethetic is based on power, rather than on what's magical or supernatural. Like I pointed out, a supernatural ability is unmoored from any standard, it can be as arbitrarily strong, or weak/limited, as it needs to be to balance it with more grounded game elements. </p><p></p><p></p><p>It should be. Because that would make the game better. That's the point of the thread, really, what's a vision of the 'mundane' fighter that could work along side the uber-casters of D&D?</p><p></p><p></p><p>So, really, the sensible design approach is to build up the 'mundane' options to be what you want from the game, then peg the supernatural elements to balance with them. </p><p>The opposite of how fixing the martial/caster gap is usually approached: "oh, don't nerf the casters! buff the martials!" ... "NO! Not Like That! OXMG! my verisimilitude!"</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9179889, member: 996"] I'd argue that the design consideration of a TTRPG - particularly that they be balanced - demand the opposite. Indeed, ironically, EGG chose the 'Vancian' system of magic that became so wildly OP[I] for fear casters would otherwise be unable to keep up [/I]with fighting men. That's not a counter-example, it's just someone denying the premise of a + thread. Only if your aethetic is based on power, rather than on what's magical or supernatural. Like I pointed out, a supernatural ability is unmoored from any standard, it can be as arbitrarily strong, or weak/limited, as it needs to be to balance it with more grounded game elements. It should be. Because that would make the game better. That's the point of the thread, really, what's a vision of the 'mundane' fighter that could work along side the uber-casters of D&D? So, really, the sensible design approach is to build up the 'mundane' options to be what you want from the game, then peg the supernatural elements to balance with them. The opposite of how fixing the martial/caster gap is usually approached: "oh, don't nerf the casters! buff the martials!" ... "NO! Not Like That! OXMG! my verisimilitude!" [/QUOTE]
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What does the mundane high level fighter look like? [+]
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