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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Pedantic" data-source="post: 9180946" data-attributes="member: 6690965"><p>First off, the "it's a game" thing has nothing to do with this. I can conceive of a gameplay loop where it's essential that NPC objects are consistent, precisely because the point is to leverage their traits for success. There's nothing intrinsic about design or gameplay that validates your position. What you're actually asserting is that it does not matter by what mechanical process an outcome is achieved, so long as that outcome is the desired result. The counter argument is that the experience of the game is influenced not only by the outcome, but by the process.</p><p></p><p>Secondly, we have not come to agreement on what the desired gameplay loop and/or mechanical goal of the rules is. I'm all about presenting a consistent fictional world that can be interacted with in known, pre-established ways. It would be a violation of the whole premise to have multiple presentations of the same object in the setting, because it breaks the knowability of those interactions; I could take the same action at different times and get different results.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9180946, member: 6690965"] First off, the "it's a game" thing has nothing to do with this. I can conceive of a gameplay loop where it's essential that NPC objects are consistent, precisely because the point is to leverage their traits for success. There's nothing intrinsic about design or gameplay that validates your position. What you're actually asserting is that it does not matter by what mechanical process an outcome is achieved, so long as that outcome is the desired result. The counter argument is that the experience of the game is influenced not only by the outcome, but by the process. Secondly, we have not come to agreement on what the desired gameplay loop and/or mechanical goal of the rules is. I'm all about presenting a consistent fictional world that can be interacted with in known, pre-established ways. It would be a violation of the whole premise to have multiple presentations of the same object in the setting, because it breaks the knowability of those interactions; I could take the same action at different times and get different results. [/QUOTE]
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What does the mundane high level fighter look like? [+]
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