Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What does the mundane high level fighter look like? [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9181017" data-attributes="member: 6785785"><p>Why not use two methods? We can use whatever tools are available to get the results we'd like. Powerful heroes are one thing, faceless hordes to be killed are another.</p><p></p><p>And this is not any more at GM whim than anything else. When minion rules existed, they were a part of the encounter creation system, which included other creatures and challenge rating and XP and all kinds of other rules. </p><p></p><p></p><p></p><p>Only if you make it more convoluted. </p><p></p><p></p><p></p><p>No one claimed that minion status is part of the setting. That's silly. The mechanics represent what we want in the setting. What we want, and what minion rules help depict, are faceless hordes that are dangerous, but dispatched when struck. </p><p></p><p>There are so many things that don't "exist in the setting" as you describe here. Hit points and to hit bonuses and all other kinds of mechanics. They're representative. Same as minion rules. </p><p></p><p></p><p></p><p>I don't think that's the purpose of stats. Because until there is interaction with another game element, the stats don't matter. We only need stats when the PCs arrive and interact with something. </p><p></p><p>What you're describing above is a choice. You prefer for the representation to remain persistent and as objective as possible. That's a fine choice. The reasons you have are understandable... but they are yours, not absolute truths. For many, there is no reason that anything "must" remain objective. </p><p></p><p></p><p></p><p>I'd think simulationism would only come into it if we were concerned with the model representing the real world in some way. </p><p></p><p>I don't see how the standard hit point system can be said to be any more simulationist than minion rules.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9181017, member: 6785785"] Why not use two methods? We can use whatever tools are available to get the results we'd like. Powerful heroes are one thing, faceless hordes to be killed are another. And this is not any more at GM whim than anything else. When minion rules existed, they were a part of the encounter creation system, which included other creatures and challenge rating and XP and all kinds of other rules. Only if you make it more convoluted. No one claimed that minion status is part of the setting. That's silly. The mechanics represent what we want in the setting. What we want, and what minion rules help depict, are faceless hordes that are dangerous, but dispatched when struck. There are so many things that don't "exist in the setting" as you describe here. Hit points and to hit bonuses and all other kinds of mechanics. They're representative. Same as minion rules. I don't think that's the purpose of stats. Because until there is interaction with another game element, the stats don't matter. We only need stats when the PCs arrive and interact with something. What you're describing above is a choice. You prefer for the representation to remain persistent and as objective as possible. That's a fine choice. The reasons you have are understandable... but they are yours, not absolute truths. For many, there is no reason that anything "must" remain objective. I'd think simulationism would only come into it if we were concerned with the model representing the real world in some way. I don't see how the standard hit point system can be said to be any more simulationist than minion rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What does the mundane high level fighter look like? [+]
Top